Inherits TaleWorlds.Engine.GameEntityComponent.
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static ParticleSystem | CreateParticleSystemAttachedToBone (string systemName, Skeleton skeleton, sbyte boneIndex, ref MatrixFrame boneLocalFrame) |
| WARNING! DONT USE THIS FUNCTION FOR AGENT SKELETONS.
AgentVisuals.CreateParticleSystemAttachedToBone()
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static ParticleSystem | CreateParticleSystemAttachedToBone (int systemRuntimeId, Skeleton skeleton, sbyte boneIndex, ref MatrixFrame boneLocalFrame) |
| WARNING! DONT USE THIS FUNCTION FOR AGENT SKELETONS.
AgentVisuals.CreateParticleSystemAttachedToBone()
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static ParticleSystem | CreateParticleSystemAttachedToEntity (string systemName, GameEntity parentEntity, ref MatrixFrame boneLocalFrame) |
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static ParticleSystem | CreateParticleSystemAttachedToEntity (int systemRuntimeId, GameEntity parentEntity, ref MatrixFrame boneLocalFrame) |
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◆ CreateParticleSystemAttachedToBone() [1/2]
static ParticleSystem TaleWorlds.Engine.ParticleSystem.CreateParticleSystemAttachedToBone |
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string |
systemName, |
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Skeleton |
skeleton, |
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sbyte |
boneIndex, |
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ref MatrixFrame |
boneLocalFrame |
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) |
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static |
◆ CreateParticleSystemAttachedToBone() [2/2]
static ParticleSystem TaleWorlds.Engine.ParticleSystem.CreateParticleSystemAttachedToBone |
( |
int |
systemRuntimeId, |
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Skeleton |
skeleton, |
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sbyte |
boneIndex, |
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ref MatrixFrame |
boneLocalFrame |
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) |
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static |
◆ CreateParticleSystemAttachedToEntity() [1/2]
◆ CreateParticleSystemAttachedToEntity() [2/2]
◆ AddMesh()
void TaleWorlds.Engine.ParticleSystem.AddMesh |
( |
Mesh |
mesh | ) |
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◆ SetEnable()
void TaleWorlds.Engine.ParticleSystem.SetEnable |
( |
bool |
enable | ) |
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◆ SetRuntimeEmissionRateMultiplier()
void TaleWorlds.Engine.ParticleSystem.SetRuntimeEmissionRateMultiplier |
( |
float |
multiplier | ) |
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◆ Restart()
void TaleWorlds.Engine.ParticleSystem.Restart |
( |
| ) |
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◆ SetLocalFrame()
void TaleWorlds.Engine.ParticleSystem.SetLocalFrame |
( |
ref MatrixFrame |
newLocalFrame | ) |
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◆ GetLocalFrame()
MatrixFrame TaleWorlds.Engine.ParticleSystem.GetLocalFrame |
( |
| ) |
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◆ SetParticleEffectByName()
void TaleWorlds.Engine.ParticleSystem.SetParticleEffectByName |
( |
string |
effectName | ) |
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