AddCapsule(CapsuleData data) | TaleWorlds.Engine.PhysicsShape | |
AddPreloadQueueWithName(string bodyName, Vec3 scale) | TaleWorlds.Engine.PhysicsShape | static |
AddSphere(SphereData data) | TaleWorlds.Engine.PhysicsShape | |
CapsuleCount() | TaleWorlds.Engine.PhysicsShape | |
CheckResourceParameter(Resource param, string paramName="") | TaleWorlds.Engine.Resource | protected |
Clear() | TaleWorlds.Engine.PhysicsShape | |
CreateCopy() | TaleWorlds.Engine.PhysicsShape | |
GetBoundingBoxCenter() | TaleWorlds.Engine.PhysicsShape | |
GetCapsule(ref CapsuleData data, int index) | TaleWorlds.Engine.PhysicsShape | |
GetCapsule(ref CapsuleData data, out PhysicsMaterial material, int index) | TaleWorlds.Engine.PhysicsShape | |
GetDominantMaterialForTriangleMesh(int meshIndex) | TaleWorlds.Engine.PhysicsShape | |
GetFromResource(string bodyName, bool mayReturnNull=false) | TaleWorlds.Engine.PhysicsShape | static |
GetName() | TaleWorlds.Engine.PhysicsShape | |
GetSphere(ref SphereData data, int index) | TaleWorlds.Engine.PhysicsShape | |
GetSphere(ref SphereData data, out PhysicsMaterial material, int index) | TaleWorlds.Engine.PhysicsShape | |
GetTriangle(Vec3[] triangle, int meshIndex, int triangleIndex) | TaleWorlds.Engine.PhysicsShape | |
InitDescription() | TaleWorlds.Engine.PhysicsShape | |
IsValid | TaleWorlds.Engine.Resource | |
Prepare() | TaleWorlds.Engine.PhysicsShape | |
ProcessPreloadQueue() | TaleWorlds.Engine.PhysicsShape | static |
Resource() | TaleWorlds.Engine.Resource | protected |
SetCapsule(CapsuleData data, int index) | TaleWorlds.Engine.PhysicsShape | |
SphereCount() | TaleWorlds.Engine.PhysicsShape | |
Transform(ref MatrixFrame frame) | TaleWorlds.Engine.PhysicsShape | |
TriangleCountInTriangleMesh(int meshIndex) | TaleWorlds.Engine.PhysicsShape | |
TriangleMeshCount() | TaleWorlds.Engine.PhysicsShape | |
UnloadDynamicBodies() | TaleWorlds.Engine.PhysicsShape | static |