Inherits TaleWorlds.Engine.Resource.
◆ GetFromResource()
static PhysicsShape TaleWorlds.Engine.PhysicsShape.GetFromResource |
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string |
bodyName, |
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bool |
mayReturnNull = false |
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) |
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static |
◆ AddPreloadQueueWithName()
static void TaleWorlds.Engine.PhysicsShape.AddPreloadQueueWithName |
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string |
bodyName, |
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Vec3 |
scale |
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) |
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static |
◆ ProcessPreloadQueue()
static void TaleWorlds.Engine.PhysicsShape.ProcessPreloadQueue |
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static |
◆ UnloadDynamicBodies()
static void TaleWorlds.Engine.PhysicsShape.UnloadDynamicBodies |
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static |
◆ CreateCopy()
◆ SphereCount()
int TaleWorlds.Engine.PhysicsShape.SphereCount |
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◆ GetSphere() [1/2]
void TaleWorlds.Engine.PhysicsShape.GetSphere |
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ref SphereData |
data, |
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int |
index |
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) |
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◆ GetSphere() [2/2]
◆ GetDominantMaterialForTriangleMesh()
PhysicsMaterial TaleWorlds.Engine.PhysicsShape.GetDominantMaterialForTriangleMesh |
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int |
meshIndex | ) |
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◆ GetName()
string TaleWorlds.Engine.PhysicsShape.GetName |
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◆ TriangleMeshCount()
int TaleWorlds.Engine.PhysicsShape.TriangleMeshCount |
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◆ TriangleCountInTriangleMesh()
int TaleWorlds.Engine.PhysicsShape.TriangleCountInTriangleMesh |
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int |
meshIndex | ) |
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◆ GetTriangle()
void TaleWorlds.Engine.PhysicsShape.GetTriangle |
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Vec3[] |
triangle, |
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int |
meshIndex, |
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int |
triangleIndex |
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) |
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◆ Prepare()
void TaleWorlds.Engine.PhysicsShape.Prepare |
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◆ CapsuleCount()
int TaleWorlds.Engine.PhysicsShape.CapsuleCount |
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◆ AddCapsule()
void TaleWorlds.Engine.PhysicsShape.AddCapsule |
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CapsuleData |
data | ) |
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◆ InitDescription()
void TaleWorlds.Engine.PhysicsShape.InitDescription |
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◆ AddSphere()
void TaleWorlds.Engine.PhysicsShape.AddSphere |
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SphereData |
data | ) |
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◆ SetCapsule()
void TaleWorlds.Engine.PhysicsShape.SetCapsule |
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CapsuleData |
data, |
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int |
index |
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) |
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◆ GetCapsule() [1/2]
void TaleWorlds.Engine.PhysicsShape.GetCapsule |
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ref CapsuleData |
data, |
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int |
index |
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) |
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◆ GetCapsule() [2/2]
◆ GetBoundingBoxCenter()
Vec3 TaleWorlds.Engine.PhysicsShape.GetBoundingBoxCenter |
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◆ Transform()
void TaleWorlds.Engine.PhysicsShape.Transform |
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ref MatrixFrame |
frame | ) |
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◆ Clear()
void TaleWorlds.Engine.PhysicsShape.Clear |
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