M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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TaleWorlds.GauntletUI.VisualState Class Reference

Public Member Functions

 VisualState (string state)
 
void FillFromWidget (Widget widget)
 

Properties

string State [get]
 
float TransitionDuration [get, set]
 
float PositionXOffset [get, set]
 
float PositionYOffset [get, set]
 
float SuggestedWidth [get, set]
 
float SuggestedHeight [get, set]
 
float MarginTop [get, set]
 
float MarginBottom [get, set]
 
float MarginLeft [get, set]
 
float MarginRight [get, set]
 
bool GotTransitionDuration [get]
 
bool GotPositionXOffset [get]
 
bool GotPositionYOffset [get]
 
bool GotSuggestedWidth [get]
 
bool GotSuggestedHeight [get]
 
bool GotMarginTop [get]
 
bool GotMarginBottom [get]
 
bool GotMarginLeft [get]
 
bool GotMarginRight [get]
 

Constructor & Destructor Documentation

◆ VisualState()

TaleWorlds.GauntletUI.VisualState.VisualState ( string  state)

Member Function Documentation

◆ FillFromWidget()

void TaleWorlds.GauntletUI.VisualState.FillFromWidget ( Widget  widget)

Property Documentation

◆ State

string TaleWorlds.GauntletUI.VisualState.State
get

◆ TransitionDuration

float TaleWorlds.GauntletUI.VisualState.TransitionDuration
getset

◆ PositionXOffset

float TaleWorlds.GauntletUI.VisualState.PositionXOffset
getset

◆ PositionYOffset

float TaleWorlds.GauntletUI.VisualState.PositionYOffset
getset

◆ SuggestedWidth

float TaleWorlds.GauntletUI.VisualState.SuggestedWidth
getset

◆ SuggestedHeight

float TaleWorlds.GauntletUI.VisualState.SuggestedHeight
getset

◆ MarginTop

float TaleWorlds.GauntletUI.VisualState.MarginTop
getset

◆ MarginBottom

float TaleWorlds.GauntletUI.VisualState.MarginBottom
getset

◆ MarginLeft

float TaleWorlds.GauntletUI.VisualState.MarginLeft
getset

◆ MarginRight

float TaleWorlds.GauntletUI.VisualState.MarginRight
getset

◆ GotTransitionDuration

bool TaleWorlds.GauntletUI.VisualState.GotTransitionDuration
get

◆ GotPositionXOffset

bool TaleWorlds.GauntletUI.VisualState.GotPositionXOffset
get

◆ GotPositionYOffset

bool TaleWorlds.GauntletUI.VisualState.GotPositionYOffset
get

◆ GotSuggestedWidth

bool TaleWorlds.GauntletUI.VisualState.GotSuggestedWidth
get

◆ GotSuggestedHeight

bool TaleWorlds.GauntletUI.VisualState.GotSuggestedHeight
get

◆ GotMarginTop

bool TaleWorlds.GauntletUI.VisualState.GotMarginTop
get

◆ GotMarginBottom

bool TaleWorlds.GauntletUI.VisualState.GotMarginBottom
get

◆ GotMarginLeft

bool TaleWorlds.GauntletUI.VisualState.GotMarginLeft
get

◆ GotMarginRight

bool TaleWorlds.GauntletUI.VisualState.GotMarginRight
get