M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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TaleWorlds.Library.MBArrayList< T > Class Template Reference

Inherits TaleWorlds.Library.IMBCollection, ICollection, and System.Collections.IEnumerable< T >.

Public Member Functions

 MBArrayList ()
 
 MBArrayList (List< T > list)
 
 MBArrayList (IEnumerable< T > list)
 
int IndexOf (T item)
 
bool Contains (T item)
 
IEnumerator< T > GetEnumerator ()
 
void Clear ()
 
void Add (T item)
 
void AddRange (IEnumerable< T > list)
 
bool Remove (T item)
 
void CopyTo (Array array, int index)
 
void Clear ()
 

Properties

int Count [get]
 
int Capacity [get]
 
T[] RawArray [get]
 
bool IsSynchronized [get]
 
object SyncRoot [get]
 
this[int index] [get, set]
 

Constructor & Destructor Documentation

◆ MBArrayList() [1/3]

◆ MBArrayList() [2/3]

TaleWorlds.Library.MBArrayList< T >.MBArrayList ( List< T >  list)

◆ MBArrayList() [3/3]

TaleWorlds.Library.MBArrayList< T >.MBArrayList ( IEnumerable< T >  list)

Member Function Documentation

◆ IndexOf()

int TaleWorlds.Library.MBArrayList< T >.IndexOf ( item)

◆ Contains()

bool TaleWorlds.Library.MBArrayList< T >.Contains ( item)

◆ GetEnumerator()

IEnumerator< T > TaleWorlds.Library.MBArrayList< T >.GetEnumerator ( )

◆ Clear()

◆ Add()

void TaleWorlds.Library.MBArrayList< T >.Add ( item)

◆ AddRange()

void TaleWorlds.Library.MBArrayList< T >.AddRange ( IEnumerable< T >  list)

◆ Remove()

bool TaleWorlds.Library.MBArrayList< T >.Remove ( item)

◆ CopyTo()

void TaleWorlds.Library.MBArrayList< T >.CopyTo ( Array  array,
int  index 
)

Property Documentation

◆ Count

int TaleWorlds.Library.MBArrayList< T >.Count
get

◆ Capacity

int TaleWorlds.Library.MBArrayList< T >.Capacity
get

◆ RawArray

T [] TaleWorlds.Library.MBArrayList< T >.RawArray
get

◆ IsSynchronized

bool TaleWorlds.Library.MBArrayList< T >.IsSynchronized
get

◆ SyncRoot

object TaleWorlds.Library.MBArrayList< T >.SyncRoot
get

◆ this[int index]

T TaleWorlds.Library.MBArrayList< T >.this[int index]
getset