Inherits ScreenBase, and TaleWorlds.Core.IGameStateListener.
◆ GauntletBannerBuilderScreen()
TaleWorlds.MountAndBlade.GauntletUI.GauntletBannerBuilderScreen.GauntletBannerBuilderScreen |
( |
BannerBuilderState |
state | ) |
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◆ OnInitialize()
override void TaleWorlds.MountAndBlade.GauntletUI.GauntletBannerBuilderScreen.OnInitialize |
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| ) |
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protected |
◆ OnFrameTick()
override void TaleWorlds.MountAndBlade.GauntletUI.GauntletBannerBuilderScreen.OnFrameTick |
( |
float |
dt | ) |
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protected |
◆ OnFinalize()
override void TaleWorlds.MountAndBlade.GauntletUI.GauntletBannerBuilderScreen.OnFinalize |
( |
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protected |
◆ Exit()
void TaleWorlds.MountAndBlade.GauntletUI.GauntletBannerBuilderScreen.Exit |
( |
bool |
isCancel | ) |
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◆ SceneLayer
SceneLayer TaleWorlds.MountAndBlade.GauntletUI.GauntletBannerBuilderScreen.SceneLayer |
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get |