M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
Loading...
Searching...
No Matches
TaleWorlds.MountAndBlade.GauntletUI.GauntletBannerBuilderScreen Class Reference

Inherits ScreenBase, and TaleWorlds.Core.IGameStateListener.

Public Member Functions

 GauntletBannerBuilderScreen (BannerBuilderState state)
 
void Exit (bool isCancel)
 
void OnActivate ()
 
void OnDeactivate ()
 
void OnInitialize ()
 
void OnFinalize ()
 

Protected Member Functions

override void OnInitialize ()
 
override void OnFrameTick (float dt)
 
override void OnFinalize ()
 

Properties

SceneLayer SceneLayer [get]
 

Constructor & Destructor Documentation

◆ GauntletBannerBuilderScreen()

TaleWorlds.MountAndBlade.GauntletUI.GauntletBannerBuilderScreen.GauntletBannerBuilderScreen ( BannerBuilderState  state)

Member Function Documentation

◆ OnInitialize()

override void TaleWorlds.MountAndBlade.GauntletUI.GauntletBannerBuilderScreen.OnInitialize ( )
protected

◆ OnFrameTick()

override void TaleWorlds.MountAndBlade.GauntletUI.GauntletBannerBuilderScreen.OnFrameTick ( float  dt)
protected

◆ OnFinalize()

override void TaleWorlds.MountAndBlade.GauntletUI.GauntletBannerBuilderScreen.OnFinalize ( )
protected

◆ Exit()

void TaleWorlds.MountAndBlade.GauntletUI.GauntletBannerBuilderScreen.Exit ( bool  isCancel)

Property Documentation

◆ SceneLayer

SceneLayer TaleWorlds.MountAndBlade.GauntletUI.GauntletBannerBuilderScreen.SceneLayer
get