M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.GauntletUI.GauntletUISubModule Class Reference

Inherits TaleWorlds.MountAndBlade.MBSubModuleBase.

Public Member Functions

 GauntletUISubModule ()
 
override void OnMultiplayerGameStart (Game game, object starterObject)
 
override void OnGameEnd (Game game)
 
- Public Member Functions inherited from TaleWorlds.MountAndBlade.MBSubModuleBase
virtual void OnConfigChanged ()
 
virtual void OnGameLoaded (Game game, object initializerObject)
 This function is called on new session start (i.e. new game start or load game).
 
virtual void OnNewGameCreated (Game game, object initializerObject)
 
virtual void BeginGameStart (Game game)
 
virtual void OnCampaignStart (Game game, object starterObject)
 
virtual void RegisterSubModuleObjects (bool isSavedCampaign)
 
virtual void AfterRegisterSubModuleObjects (bool isSavedCampaign)
 
virtual void OnMultiplayerGameStart (Game game, object starterObject)
 
virtual void OnGameInitializationFinished (Game game)
 
virtual void OnAfterGameInitializationFinished (Game game, object starterObject)
 
virtual bool DoLoading (Game game)
 
virtual void OnGameEnd (Game game)
 
virtual void OnMissionBehaviorInitialize (Mission mission)
 
virtual void OnBeforeMissionBehaviorInitialize (Mission mission)
 
virtual void OnInitialState ()
 Triggered when state returns to initial state.
 

Static Public Member Functions

static string ClearChatLog (List< string > strings)
 
static string SetCanFocusWhileInMission (List< string > strings)
 

Protected Member Functions

override void OnSubModuleLoad ()
 This is the function which is called first when application is started.
 
override void OnSubModuleUnloaded ()
 This is the function when application is about to get terminated.
 
override void OnBeforeInitialModuleScreenSetAsRoot ()
 
override void OnApplicationTick (float dt)
 

Properties

static GauntletUISubModule Instance [get]
 

Constructor & Destructor Documentation

◆ GauntletUISubModule()

TaleWorlds.MountAndBlade.GauntletUI.GauntletUISubModule.GauntletUISubModule ( )

Member Function Documentation

◆ OnSubModuleLoad()

override void TaleWorlds.MountAndBlade.GauntletUI.GauntletUISubModule.OnSubModuleLoad ( )
protectedvirtual

◆ OnSubModuleUnloaded()

override void TaleWorlds.MountAndBlade.GauntletUI.GauntletUISubModule.OnSubModuleUnloaded ( )
protectedvirtual

◆ OnBeforeInitialModuleScreenSetAsRoot()

override void TaleWorlds.MountAndBlade.GauntletUI.GauntletUISubModule.OnBeforeInitialModuleScreenSetAsRoot ( )
protectedvirtual

◆ OnMultiplayerGameStart()

override void TaleWorlds.MountAndBlade.GauntletUI.GauntletUISubModule.OnMultiplayerGameStart ( Game  game,
object  starterObject 
)
virtual

◆ OnGameEnd()

override void TaleWorlds.MountAndBlade.GauntletUI.GauntletUISubModule.OnGameEnd ( Game  game)
virtual

◆ OnApplicationTick()

override void TaleWorlds.MountAndBlade.GauntletUI.GauntletUISubModule.OnApplicationTick ( float  dt)
protectedvirtual

◆ ClearChatLog()

static string TaleWorlds.MountAndBlade.GauntletUI.GauntletUISubModule.ClearChatLog ( List< string >  strings)
static

◆ SetCanFocusWhileInMission()

static string TaleWorlds.MountAndBlade.GauntletUI.GauntletUISubModule.SetCanFocusWhileInMission ( List< string >  strings)
static

Property Documentation

◆ Instance

GauntletUISubModule TaleWorlds.MountAndBlade.GauntletUI.GauntletUISubModule.Instance
staticget