M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.GauntletUI.SceneNotification.GauntletSceneNotification Class Reference

Inherits GlobalLayer.

Public Member Functions

void OnFinalize ()
 
void RegisterContextProvider (ISceneNotificationContextProvider provider)
 
bool RemoveContextProvider (ISceneNotificationContextProvider provider)
 

Static Public Member Functions

static void Initialize ()
 

Protected Member Functions

override void OnTick (float dt)
 
override void OnLateTick (float dt)
 

Properties

static GauntletSceneNotification Current [get]
 
bool IsActive [get]
 

Member Function Documentation

◆ Initialize()

static void TaleWorlds.MountAndBlade.GauntletUI.SceneNotification.GauntletSceneNotification.Initialize ( )
static

◆ OnTick()

override void TaleWorlds.MountAndBlade.GauntletUI.SceneNotification.GauntletSceneNotification.OnTick ( float  dt)
protected

◆ OnLateTick()

override void TaleWorlds.MountAndBlade.GauntletUI.SceneNotification.GauntletSceneNotification.OnLateTick ( float  dt)
protected

◆ OnFinalize()

void TaleWorlds.MountAndBlade.GauntletUI.SceneNotification.GauntletSceneNotification.OnFinalize ( )

◆ RegisterContextProvider()

void TaleWorlds.MountAndBlade.GauntletUI.SceneNotification.GauntletSceneNotification.RegisterContextProvider ( ISceneNotificationContextProvider  provider)

◆ RemoveContextProvider()

bool TaleWorlds.MountAndBlade.GauntletUI.SceneNotification.GauntletSceneNotification.RemoveContextProvider ( ISceneNotificationContextProvider  provider)

Property Documentation

◆ Current

GauntletSceneNotification TaleWorlds.MountAndBlade.GauntletUI.SceneNotification.GauntletSceneNotification.Current
staticget

◆ IsActive

bool TaleWorlds.MountAndBlade.GauntletUI.SceneNotification.GauntletSceneNotification.IsActive
get