Inherits DotNetObject, and TaleWorlds.Core.IGameStateManagerOwner.
◆ XmlInformationType
Enumerator |
---|
Parameters | |
MbObjectType | |
◆ GetSubModule()
Type TaleWorlds.MountAndBlade.Module.GetSubModule |
( |
string |
name | ) |
|
◆ GetMetaMeshPackageMapping()
static void TaleWorlds.MountAndBlade.Module.GetMetaMeshPackageMapping |
( |
Dictionary< string, string > |
metaMeshPackageMappings | ) |
|
|
static |
◆ GetItemMeshNames()
static void TaleWorlds.MountAndBlade.Module.GetItemMeshNames |
( |
HashSet< string > |
itemMeshNames | ) |
|
|
static |
◆ SetInitialModuleScreenAsRootScreen()
void TaleWorlds.MountAndBlade.Module.SetInitialModuleScreenAsRootScreen |
( |
| ) |
|
◆ CheckIfSubmoduleCanBeLoadable()
bool TaleWorlds.MountAndBlade.Module.CheckIfSubmoduleCanBeLoadable |
( |
SubModuleInfo |
subModuleInfo | ) |
|
◆ ClearStateOptions()
void TaleWorlds.MountAndBlade.Module.ClearStateOptions |
( |
| ) |
|
◆ AddInitialStateOption()
void TaleWorlds.MountAndBlade.Module.AddInitialStateOption |
( |
InitialStateOption |
initialStateOption | ) |
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◆ GetInitialStateOptions()
IEnumerable< InitialStateOption > TaleWorlds.MountAndBlade.Module.GetInitialStateOptions |
( |
| ) |
|
◆ GetInitialStateOptionWithId()
InitialStateOption TaleWorlds.MountAndBlade.Module.GetInitialStateOptionWithId |
( |
string |
id | ) |
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◆ ExecuteInitialStateOptionWithId()
void TaleWorlds.MountAndBlade.Module.ExecuteInitialStateOptionWithId |
( |
string |
id | ) |
|
◆ SetEditorMissionTester()
void TaleWorlds.MountAndBlade.Module.SetEditorMissionTester |
( |
IEditorMissionTester |
editorMissionTester | ) |
|
◆ StartMissionForEditorAux()
void TaleWorlds.MountAndBlade.Module.StartMissionForEditorAux |
( |
string |
missionName, |
|
|
string |
sceneName, |
|
|
string |
levels, |
|
|
bool |
forReplay, |
|
|
string |
replayFileName, |
|
|
bool |
isRecord |
|
) |
| |
◆ GetMultiplayerGameMode()
◆ AddMultiplayerGameMode()
void TaleWorlds.MountAndBlade.Module.AddMultiplayerGameMode |
( |
MultiplayerGameMode |
multiplayerGameMode | ) |
|
◆ GetMultiplayerGameTypes()
◆ StartMultiplayerGame()
bool TaleWorlds.MountAndBlade.Module.StartMultiplayerGame |
( |
string |
multiplayerGameType, |
|
|
string |
scene |
|
) |
| |
◆ ShutDownWithDelay()
async void TaleWorlds.MountAndBlade.Module.ShutDownWithDelay |
( |
string |
reason, |
|
|
int |
seconds |
|
) |
| |
◆ GlobalTextManager
◆ JobManager
JobManager TaleWorlds.MountAndBlade.Module.JobManager |
|
get |
◆ SubModules
◆ GlobalGameStateManager
◆ ReturnToEditorState
bool TaleWorlds.MountAndBlade.Module.ReturnToEditorState |
|
get |
◆ LoadingFinished
bool TaleWorlds.MountAndBlade.Module.LoadingFinished |
|
get |
◆ IsOnlyCoreContentEnabled
bool TaleWorlds.MountAndBlade.Module.IsOnlyCoreContentEnabled |
|
get |
◆ MultiplayerRequested
bool TaleWorlds.MountAndBlade.Module.MultiplayerRequested |
|
get |
◆ StartupInfo
◆ CurrentModule
Module TaleWorlds.MountAndBlade.Module.CurrentModule |
|
staticget |
◆ SkinsXMLHasChanged
Action TaleWorlds.MountAndBlade.Module.SkinsXMLHasChanged |
◆ ImguiProfilerTick
Action TaleWorlds.MountAndBlade.Module.ImguiProfilerTick |