M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.Map.IMapPoint Interface Reference

Inherited by TaleWorlds.CampaignSystem.Party.MobileParty, and TaleWorlds.CampaignSystem.Settlements.Settlement.

Public Member Functions

void OnGameInitialized ()
 
Vec3 GetLogicalPosition ()
 

Properties

TextObject Name [get]
 
Vec2 Position2D [get]
 
PathFaceRecord CurrentNavigationFace [get]
 
IFaction MapFaction [get]
 
bool IsInspected [get]
 
bool IsVisible [get]
 
bool IsActive [get, set]
 

Member Function Documentation

◆ OnGameInitialized()

void TaleWorlds.CampaignSystem.Map.IMapPoint.OnGameInitialized ( )

◆ GetLogicalPosition()

Vec3 TaleWorlds.CampaignSystem.Map.IMapPoint.GetLogicalPosition ( )

Property Documentation

◆ Name

TextObject TaleWorlds.CampaignSystem.Map.IMapPoint.Name
get

◆ Position2D

Vec2 TaleWorlds.CampaignSystem.Map.IMapPoint.Position2D
get

◆ CurrentNavigationFace

PathFaceRecord TaleWorlds.CampaignSystem.Map.IMapPoint.CurrentNavigationFace
get

◆ MapFaction

IFaction TaleWorlds.CampaignSystem.Map.IMapPoint.MapFaction
get

◆ IsInspected

bool TaleWorlds.CampaignSystem.Map.IMapPoint.IsInspected
get

◆ IsVisible

bool TaleWorlds.CampaignSystem.Map.IMapPoint.IsVisible
get

◆ IsActive

bool TaleWorlds.CampaignSystem.Map.IMapPoint.IsActive
getset