M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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Inherited by TaleWorlds.InputSystem.EmptyInputContext, and TaleWorlds.InputSystem.InputContext.
Public Member Functions | |
int | GetPointerX () |
int | GetPointerY () |
Vector2 | GetPointerPosition () |
bool | IsGameKeyDown (int gameKey) |
bool | IsGameKeyDownImmediate (int gameKey) |
bool | IsGameKeyReleased (int gameKey) |
bool | IsGameKeyPressed (int gameKey) |
bool | IsGameKeyDownAndReleased (int gameKey) |
Represents if the key was down while the Input was active and released. | |
float | GetGameKeyAxis (string gameKey) |
bool | IsHotKeyDown (string gameKey) |
bool | IsHotKeyReleased (string gameKey) |
bool | IsHotKeyPressed (string gameKey) |
bool | IsHotKeyDownAndReleased (string gameKey) |
Represents if the key was down while the Input was active and released. | |
bool | IsHotKeyDoublePressed (string gameKey) |
bool | IsKeyDown (InputKey key) |
bool | IsKeyPressed (InputKey key) |
bool | IsKeyReleased (InputKey key) |
Vec2 | GetKeyState (InputKey key) |
float | GetMouseMoveX () |
float | GetMouseMoveY () |
Vec2 | GetControllerRightStickState () |
Vec2 | GetControllerLeftStickState () |
float | GetDeltaMouseScroll () |
bool | GetIsControllerConnected () |
bool | GetIsMouseActive () |
Vec2 | GetMousePositionRanged () |
Vec2 | GetMousePositionPixel () |
float | GetMouseSensitivity () |
bool | IsControlDown () |
bool | IsShiftDown () |
bool | IsAltDown () |
InputKey[] | GetClickKeys () |
Represents the click keys. In some regional builds the click key is different. And depending on options LOption can be click. | |
int TaleWorlds.InputSystem.IInputContext.GetPointerX | ( | ) |
Implemented in TaleWorlds.InputSystem.EmptyInputContext, and TaleWorlds.InputSystem.InputContext.
int TaleWorlds.InputSystem.IInputContext.GetPointerY | ( | ) |
Implemented in TaleWorlds.InputSystem.EmptyInputContext, and TaleWorlds.InputSystem.InputContext.
Vector2 TaleWorlds.InputSystem.IInputContext.GetPointerPosition | ( | ) |
Implemented in TaleWorlds.InputSystem.EmptyInputContext, and TaleWorlds.InputSystem.InputContext.
bool TaleWorlds.InputSystem.IInputContext.IsGameKeyDown | ( | int | gameKey | ) |
Implemented in TaleWorlds.InputSystem.EmptyInputContext, and TaleWorlds.InputSystem.InputContext.
bool TaleWorlds.InputSystem.IInputContext.IsGameKeyDownImmediate | ( | int | gameKey | ) |
Implemented in TaleWorlds.InputSystem.EmptyInputContext, and TaleWorlds.InputSystem.InputContext.
bool TaleWorlds.InputSystem.IInputContext.IsGameKeyReleased | ( | int | gameKey | ) |
Implemented in TaleWorlds.InputSystem.EmptyInputContext, and TaleWorlds.InputSystem.InputContext.
bool TaleWorlds.InputSystem.IInputContext.IsGameKeyPressed | ( | int | gameKey | ) |
Implemented in TaleWorlds.InputSystem.EmptyInputContext, and TaleWorlds.InputSystem.InputContext.
bool TaleWorlds.InputSystem.IInputContext.IsGameKeyDownAndReleased | ( | int | gameKey | ) |
Implemented in TaleWorlds.InputSystem.EmptyInputContext, and TaleWorlds.InputSystem.InputContext.
float TaleWorlds.InputSystem.IInputContext.GetGameKeyAxis | ( | string | gameKey | ) |
Implemented in TaleWorlds.InputSystem.EmptyInputContext, and TaleWorlds.InputSystem.InputContext.
bool TaleWorlds.InputSystem.IInputContext.IsHotKeyDown | ( | string | gameKey | ) |
Implemented in TaleWorlds.InputSystem.EmptyInputContext, and TaleWorlds.InputSystem.InputContext.
bool TaleWorlds.InputSystem.IInputContext.IsHotKeyReleased | ( | string | gameKey | ) |
Implemented in TaleWorlds.InputSystem.EmptyInputContext, and TaleWorlds.InputSystem.InputContext.
bool TaleWorlds.InputSystem.IInputContext.IsHotKeyPressed | ( | string | gameKey | ) |
Implemented in TaleWorlds.InputSystem.EmptyInputContext, and TaleWorlds.InputSystem.InputContext.
bool TaleWorlds.InputSystem.IInputContext.IsHotKeyDownAndReleased | ( | string | gameKey | ) |
Implemented in TaleWorlds.InputSystem.EmptyInputContext, and TaleWorlds.InputSystem.InputContext.
bool TaleWorlds.InputSystem.IInputContext.IsHotKeyDoublePressed | ( | string | gameKey | ) |
Implemented in TaleWorlds.InputSystem.EmptyInputContext, and TaleWorlds.InputSystem.InputContext.
bool TaleWorlds.InputSystem.IInputContext.IsKeyDown | ( | InputKey | key | ) |
Implemented in TaleWorlds.InputSystem.EmptyInputContext, and TaleWorlds.InputSystem.InputContext.
bool TaleWorlds.InputSystem.IInputContext.IsKeyPressed | ( | InputKey | key | ) |
Implemented in TaleWorlds.InputSystem.EmptyInputContext, and TaleWorlds.InputSystem.InputContext.
bool TaleWorlds.InputSystem.IInputContext.IsKeyReleased | ( | InputKey | key | ) |
Implemented in TaleWorlds.InputSystem.EmptyInputContext, and TaleWorlds.InputSystem.InputContext.
Implemented in TaleWorlds.InputSystem.EmptyInputContext, and TaleWorlds.InputSystem.InputContext.
float TaleWorlds.InputSystem.IInputContext.GetMouseMoveX | ( | ) |
Implemented in TaleWorlds.InputSystem.EmptyInputContext, and TaleWorlds.InputSystem.InputContext.
float TaleWorlds.InputSystem.IInputContext.GetMouseMoveY | ( | ) |
Implemented in TaleWorlds.InputSystem.EmptyInputContext, and TaleWorlds.InputSystem.InputContext.
Vec2 TaleWorlds.InputSystem.IInputContext.GetControllerRightStickState | ( | ) |
Implemented in TaleWorlds.InputSystem.EmptyInputContext, and TaleWorlds.InputSystem.InputContext.
Vec2 TaleWorlds.InputSystem.IInputContext.GetControllerLeftStickState | ( | ) |
Implemented in TaleWorlds.InputSystem.EmptyInputContext, and TaleWorlds.InputSystem.InputContext.
float TaleWorlds.InputSystem.IInputContext.GetDeltaMouseScroll | ( | ) |
Implemented in TaleWorlds.InputSystem.EmptyInputContext, and TaleWorlds.InputSystem.InputContext.
bool TaleWorlds.InputSystem.IInputContext.GetIsControllerConnected | ( | ) |
Implemented in TaleWorlds.InputSystem.EmptyInputContext, and TaleWorlds.InputSystem.InputContext.
bool TaleWorlds.InputSystem.IInputContext.GetIsMouseActive | ( | ) |
Implemented in TaleWorlds.InputSystem.EmptyInputContext, and TaleWorlds.InputSystem.InputContext.
Vec2 TaleWorlds.InputSystem.IInputContext.GetMousePositionRanged | ( | ) |
Implemented in TaleWorlds.InputSystem.EmptyInputContext, and TaleWorlds.InputSystem.InputContext.
Vec2 TaleWorlds.InputSystem.IInputContext.GetMousePositionPixel | ( | ) |
Implemented in TaleWorlds.InputSystem.EmptyInputContext, and TaleWorlds.InputSystem.InputContext.
float TaleWorlds.InputSystem.IInputContext.GetMouseSensitivity | ( | ) |
Implemented in TaleWorlds.InputSystem.EmptyInputContext, and TaleWorlds.InputSystem.InputContext.
bool TaleWorlds.InputSystem.IInputContext.IsControlDown | ( | ) |
Implemented in TaleWorlds.InputSystem.EmptyInputContext, and TaleWorlds.InputSystem.InputContext.
bool TaleWorlds.InputSystem.IInputContext.IsShiftDown | ( | ) |
Implemented in TaleWorlds.InputSystem.EmptyInputContext, and TaleWorlds.InputSystem.InputContext.
bool TaleWorlds.InputSystem.IInputContext.IsAltDown | ( | ) |
Implemented in TaleWorlds.InputSystem.EmptyInputContext, and TaleWorlds.InputSystem.InputContext.
InputKey[] TaleWorlds.InputSystem.IInputContext.GetClickKeys | ( | ) |
Implemented in TaleWorlds.InputSystem.EmptyInputContext, and TaleWorlds.InputSystem.InputContext.