Inherits IComparable< MissionTime >.
◆ MissionTime()
TaleWorlds.MountAndBlade.MissionTime.MissionTime |
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long |
numberOfTicks | ) |
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◆ MillisecondsFromNow()
static MissionTime TaleWorlds.MountAndBlade.MissionTime.MillisecondsFromNow |
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float |
valueInMilliseconds | ) |
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static |
◆ SecondsFromNow()
static MissionTime TaleWorlds.MountAndBlade.MissionTime.SecondsFromNow |
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float |
valueInSeconds | ) |
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static |
◆ Equals() [1/2]
bool TaleWorlds.MountAndBlade.MissionTime.Equals |
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MissionTime |
other | ) |
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◆ Equals() [2/2]
override bool TaleWorlds.MountAndBlade.MissionTime.Equals |
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object |
obj | ) |
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◆ GetHashCode()
override int TaleWorlds.MountAndBlade.MissionTime.GetHashCode |
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| ) |
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◆ CompareTo()
int TaleWorlds.MountAndBlade.MissionTime.CompareTo |
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MissionTime |
other | ) |
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◆ operator<()
◆ operator>()
◆ operator==()
◆ operator!=()
◆ operator<=()
◆ operator>=()
◆ Milliseconds()
static MissionTime TaleWorlds.MountAndBlade.MissionTime.Milliseconds |
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float |
valueInMilliseconds | ) |
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static |
◆ Seconds()
static MissionTime TaleWorlds.MountAndBlade.MissionTime.Seconds |
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float |
valueInSeconds | ) |
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static |
◆ Minutes()
static MissionTime TaleWorlds.MountAndBlade.MissionTime.Minutes |
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float |
valueInMinutes | ) |
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static |
◆ Hours()
static MissionTime TaleWorlds.MountAndBlade.MissionTime.Hours |
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float |
valueInHours | ) |
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static |
◆ operator+()
◆ operator-()
◆ TimeTicksPerMilliSecond
const long TaleWorlds.MountAndBlade.MissionTime.TimeTicksPerMilliSecond = 10000 |
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static |
◆ TimeTicksPerSecond
◆ TimeTicksPerMinute
const long TaleWorlds.MountAndBlade.MissionTime.TimeTicksPerMinute = 60 * TimeTicksPerSecond |
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static |
◆ TimeTicksPerHour
const long TaleWorlds.MountAndBlade.MissionTime.TimeTicksPerHour = 60 * TimeTicksPerMinute |
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◆ InvTimeTicksPerSecond
const float TaleWorlds.MountAndBlade.MissionTime.InvTimeTicksPerSecond = 1.0f / TimeTicksPerSecond |
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static |
◆ NumberOfTicks
long TaleWorlds.MountAndBlade.MissionTime.NumberOfTicks |
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get |
◆ DeltaTime
MissionTime TaleWorlds.MountAndBlade.MissionTime.DeltaTime |
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staticget |
◆ Now
◆ IsFuture
bool TaleWorlds.MountAndBlade.MissionTime.IsFuture |
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get |
◆ IsPast
bool TaleWorlds.MountAndBlade.MissionTime.IsPast |
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get |
◆ IsNow
bool TaleWorlds.MountAndBlade.MissionTime.IsNow |
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get |
◆ ElapsedHours
float TaleWorlds.MountAndBlade.MissionTime.ElapsedHours |
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get |
◆ ElapsedSeconds
float TaleWorlds.MountAndBlade.MissionTime.ElapsedSeconds |
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get |
◆ ElapsedMilliseconds
float TaleWorlds.MountAndBlade.MissionTime.ElapsedMilliseconds |
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get |
◆ ToHours
double TaleWorlds.MountAndBlade.MissionTime.ToHours |
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get |
◆ ToMinutes
double TaleWorlds.MountAndBlade.MissionTime.ToMinutes |
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get |
◆ ToSeconds
double TaleWorlds.MountAndBlade.MissionTime.ToSeconds |
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get |
◆ ToMilliseconds
double TaleWorlds.MountAndBlade.MissionTime.ToMilliseconds |
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get |
◆ Zero