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| EditorSceneMissionManager (String missionName, String sceneName, String levels, bool forReplay, String replayFileName, bool isRecord, float startTime, float endTime) |
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override void | OnAfterCampaignStart (Game game) |
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override void | OnLoadFinished () |
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Public Member Functions inherited from TaleWorlds.MountAndBlade.MBGameManager |
override void | BeginGameStart (Game game) |
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override void | OnNewCampaignStart (Game game, object starterObject) |
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override void | RegisterSubModuleObjects (bool isSavedCampaign) |
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override void | AfterRegisterSubModuleObjects (bool isSavedCampaign) |
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override void | InitializeGameStarter (Game game, IGameStarter starterObject) |
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override void | OnGameInitializationFinished (Game game) |
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override void | OnAfterGameInitializationFinished (Game game, object initializerObject) |
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override void | OnGameLoaded (Game game, object initializerObject) |
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override void | OnNewGameCreated (Game game, object initializerObject) |
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override void | OnGameStart (Game game, IGameStarter gameStarter) |
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override void | OnGameEnd (Game game) |
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override void | OnLoadFinished () |
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bool | CheckAndSetEnding () |
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virtual void | OnSessionInvitationAccepted (PlatformService.SessionInvitationType targetGameType) |
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virtual void | OnPlatformRequestedMultiplayer () |
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void | Initialize () |
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GameManagerComponent | AddComponent (Type componentType) |
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T | AddComponent< T > () |
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GameManagerComponent | GetComponent (Type componentType) |
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T | GetComponent< T > () |
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IEnumerable< T > | GetComponents< T > () |
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void | RemoveComponent< T > () |
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void | RemoveComponent (GameManagerComponent component) |
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void | OnTick (float dt) |
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void | OnGameNetworkBegin () |
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void | OnGameNetworkEnd () |
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void | OnPlayerConnect (VirtualPlayer peer) |
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void | OnPlayerDisconnect (VirtualPlayer peer) |
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bool | DoLoadingForGameManager () |
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void | OnGameStart (Game game, IGameStarter gameStarter) |
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void | BeginGameStart (Game game) |
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void | OnNewCampaignStart (Game game, object starterObject) |
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void | OnAfterCampaignStart (Game game) |
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void | RegisterSubModuleObjects (bool isSavedCampaign) |
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void | AfterRegisterSubModuleObjects (bool isSavedCampaign) |
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void | OnGameInitializationFinished (Game game) |
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void | OnNewGameCreated (Game game, object initializerObject) |
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void | OnGameLoaded (Game game, object initializerObject) |
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void | OnAfterGameInitializationFinished (Game game, object initializerObject) |
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