Inherits TaleWorlds.ObjectSystem.MBObjectBase, TaleWorlds.CampaignSystem.ITrackableCampaignObject, and TaleWorlds.CampaignSystem.IRandomOwner.
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| void | SetCharacterObject (CharacterObject characterObject) |
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| void | SetName (TextObject fullName, TextObject firstName) |
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| void | UpdatePlayerGender (bool isFemale) |
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| CharacterTraits | GetHeroTraits () |
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| void | OnIssueCreatedForHero (IssueBase issue) |
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| void | OnIssueDeactivatedForHero () |
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| override string | ToString () |
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| void | UpdateLastKnownClosestSettlement (Settlement settlement) |
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| void | SetNewOccupation (Occupation occupation) |
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| void | SetBirthDay (CampaignTime birthday) |
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| void | AddPower (float value) |
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| void | SetHasMet () |
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| void | UpdateHomeSettlement () |
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| int | GetSkillValue (SkillObject skill) |
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| void | SetSkillValue (SkillObject skill, int value) |
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| void | ClearSkills () |
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| void | AddSkillXp (SkillObject skill, float xpAmount) |
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| int | GetAttributeValue (CharacterAttribute charAttribute) |
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| void | ClearAttributes () |
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| void | SetTraitLevel (TraitObject trait, int value) |
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| int | GetTraitLevel (TraitObject trait) |
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| void | ClearTraits () |
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| bool | GetPerkValue (PerkObject perk) |
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| void | ClearPerks () |
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| | Hero (string stringID) |
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| | Hero () |
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| void | Init () |
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| void | ChangeState (CharacterStates newState) |
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| bool | IsHealthFull () |
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| void | Heal (int healAmount, bool addXp=false) |
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| override void | Deserialize (MBObjectManager objectManager, XmlNode node) |
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| bool | CanLeadParty () |
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| bool | CanHeroEquipmentBeChanged () |
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| bool | CanMarry () |
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| bool | CanBeGovernorOrHavePartyRole () |
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| bool | CanDie (KillCharacterAction.KillCharacterActionDetail causeOfDeath) |
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| bool | CanBecomePrisoner () |
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| bool | CanMoveToSettlement () |
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| bool | CanHaveQuestsOrIssues () |
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| string | AssignVoice () |
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| void | AddInfluenceWithKingdom (float additionalInfluence) |
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| float | GetRelationWithPlayer () |
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| float | GetUnmodifiedClanLeaderRelationshipWithPlayer () |
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| void | SetTextVariables () |
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| void | SetPersonalRelation (Hero otherHero, int value) |
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| int | GetRelation (Hero otherHero) |
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| int | GetBaseHeroRelation (Hero otherHero) |
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| bool | IsEnemy (Hero otherHero) |
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| bool | IsFriend (Hero otherHero) |
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| bool | IsNeutral (Hero otherHero) |
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| void | ModifyHair (int hair, int beard, int tattoo) |
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| void | ModifyPlayersFamilyAppearance (StaticBodyProperties staticBodyProperties) |
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| void | AddOwnedWorkshop (Workshop workshop) |
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| void | RemoveOwnedWorkshop (Workshop workshop) |
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| void | MakeWounded (Hero killerHero=null, KillCharacterAction.KillCharacterActionDetail deathMarkDetail=KillCharacterAction.KillCharacterActionDetail.None) |
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| void | AddDeathMark (Hero killerHero=null, KillCharacterAction.KillCharacterActionDetail deathMarkDetail=KillCharacterAction.KillCharacterActionDetail.None) |
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| Vec3 | GetPosition () |
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| IMapPoint | GetMapPoint () |
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| float | GetTrackDistanceToMainAgent () |
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| bool | CheckTracked (BasicCharacterObject basicCharacter) |
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| void | ResetEquipments () |
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| void | ChangeHeroGold (int changeAmount) |
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| void | CheckInvalidEquipmentsAndReplaceIfNeeded () |
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| | MBObjectBase () |
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| | MBObjectBase (MBObjectBase other) |
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| | MBObjectBase (string stringId) |
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| void | AfterInitialized () |
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| virtual void | AfterRegister () |
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| virtual void | Initialize () |
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| override int | GetHashCode () |
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| void | PreAfterLoadInternal () |
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| void | AfterLoadInternal () |
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| void | OnRegistered () |
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| void | OnUnregistered () |
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| float | Weight [get, set] |
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| float | Build [get, set] |
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| BodyProperties | BodyProperties [get] |
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| float | PassedTimeAtHomeSettlement [get, set] |
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| bool | CanHaveRecruits [get] |
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| CharacterObject | CharacterObject [get] |
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| TextObject | FirstName [get] |
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| TextObject | Name [get] |
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| TextObject | EncyclopediaText [get, set] |
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| string | EncyclopediaLink [get] |
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| TextObject | EncyclopediaLinkWithName [get] |
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| bool | IsFemale [get] |
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| Equipment | BattleEquipment [get] |
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| Equipment | CivilianEquipment [get] |
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| CampaignTime | CaptivityStartTime [get, set] |
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| FormationClass | PreferredUpgradeFormation [get, set] |
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| CharacterStates | HeroState [get] |
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| bool | IsMinorFactionHero [get, set] |
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| IssueBase | Issue [get] |
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| bool | CanBeCompanion [get] |
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| bool | IsNoncombatant [get] |
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| Clan | CompanionOf [get, set] |
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| IEnumerable< Hero > | CompanionsInParty [get] |
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| Occupation | Occupation [get] |
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| CharacterObject | Template [get] |
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| bool | IsDead [get] |
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| bool | IsFugitive [get] |
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| bool | IsPrisoner [get] |
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| bool | IsReleased [get] |
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| bool | IsActive [get] |
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| bool | IsNotSpawned [get] |
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| bool | IsDisabled [get] |
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| bool | IsTraveling [get] |
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| bool | IsAlive [get] |
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| KillCharacterAction.KillCharacterActionDetail | DeathMark [get] |
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| Hero | DeathMarkKillerHero [get] |
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| Settlement | LastKnownClosestSettlement [get] |
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| bool | IsWanderer [get] |
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| bool | IsTemplate [get] |
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| bool | IsWounded [get] |
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| bool | IsPlayerCompanion [get] |
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| bool | IsMerchant [get] |
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| bool | IsPreacher [get] |
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| bool | IsHeadman [get] |
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| bool | IsGangLeader [get] |
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| bool | IsArtisan [get] |
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| bool | IsRuralNotable [get] |
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| bool | IsUrbanNotable [get] |
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| bool | IsSpecial [get] |
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| bool | IsRebel [get] |
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| bool | IsCommander [get] |
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| bool | IsPartyLeader [get] |
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| bool | IsNotable [get] |
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| bool | IsLord [get] |
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| int | MaxHitPoints [get] |
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| int | HitPoints [get, set] |
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| CampaignTime | BirthDay [get] |
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| CampaignTime | DeathDay [get, set] |
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| float | Age [get] |
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| bool | IsChild [get] |
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| float | Power [get] |
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| Banner | ClanBanner [get] |
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| long | LastExaminedLogEntryID [get, set] |
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| Clan | Clan [get, set] |
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| Clan | SupporterOf [get, set] |
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| Town | GovernorOf [get, set] |
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| IFaction | MapFaction [get] |
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| List< Alley > | OwnedAlleys [get] |
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| bool | IsFactionLeader [get] |
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| bool | IsKingdomLeader [get] |
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| bool | IsClanLeader [get] |
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| List< CaravanPartyComponent > | OwnedCaravans [get] |
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| MobileParty | PartyBelongedTo [get] |
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| PartyBase | PartyBelongedToAsPrisoner [get] |
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| Settlement | StayingInSettlement [get, set] |
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| bool | IsHumanPlayerCharacter [get] |
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| bool | IsKnownToPlayer [get, set] |
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| bool | HasMet [get] |
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| CampaignTime | LastMeetingTimeWithPlayer [get, set] |
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| Settlement | BornSettlement [get, set] |
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| Settlement | HomeSettlement [get] |
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| Settlement | CurrentSettlement [get] |
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| int | Gold [get, set] |
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| int | RandomValue = MBRandom.RandomInt(1, int.MaxValue) [get] |
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| EquipmentElement | BannerItem [get, set] |
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| float | ProbabilityOfDeath [get] |
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| Hero | Father [get, set] |
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| Hero | Mother [get, set] |
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| MBReadOnlyList< Hero > | ExSpouses [get] |
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| Hero | Spouse [get, set] |
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| MBList< Hero > | Children [get] |
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| IEnumerable< Hero > | Siblings [get] |
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| IHeroDeveloper | HeroDeveloper [get] |
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| MBReadOnlyList< Workshop > | OwnedWorkshops [get] |
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| static MBReadOnlyList< Hero > | AllAliveHeroes [get] |
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| static MBReadOnlyList< Hero > | DeadOrDisabledHeroes [get] |
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| static Hero | MainHero [get] |
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| static Hero | OneToOneConversationHero [get] |
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| static bool | IsMainHeroIll [get] |
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| string | StringId [get, set] |
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| MBGUID | Id [get, set] |
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| bool | IsInitialized [get] |
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| bool | IsReady [get, set] |
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Properties inherited from TaleWorlds.CampaignSystem.IRandomOwner |
◆ CharacterStates
| Enumerator |
|---|
| NotSpawned | |
| Active | |
| Fugitive | |
| Prisoner | |
| Released | |
| Dead | |
| Disabled | |
| Traveling | |
◆ Hero() [1/2]
| TaleWorlds.CampaignSystem.Hero.Hero |
( |
string | stringID | ) |
|
◆ Hero() [2/2]
| TaleWorlds.CampaignSystem.Hero.Hero |
( |
| ) |
|
◆ SetCharacterObject()
| void TaleWorlds.CampaignSystem.Hero.SetCharacterObject |
( |
CharacterObject | characterObject | ) |
|
◆ SetName()
◆ UpdatePlayerGender()
| void TaleWorlds.CampaignSystem.Hero.UpdatePlayerGender |
( |
bool | isFemale | ) |
|
◆ GetHeroTraits()
◆ OnIssueCreatedForHero()
| void TaleWorlds.CampaignSystem.Hero.OnIssueCreatedForHero |
( |
IssueBase | issue | ) |
|
◆ OnIssueDeactivatedForHero()
| void TaleWorlds.CampaignSystem.Hero.OnIssueDeactivatedForHero |
( |
| ) |
|
◆ ToString()
| override string TaleWorlds.CampaignSystem.Hero.ToString |
( |
| ) |
|
◆ UpdateLastKnownClosestSettlement()
| void TaleWorlds.CampaignSystem.Hero.UpdateLastKnownClosestSettlement |
( |
Settlement | settlement | ) |
|
◆ SetNewOccupation()
| void TaleWorlds.CampaignSystem.Hero.SetNewOccupation |
( |
Occupation | occupation | ) |
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◆ SetBirthDay()
| void TaleWorlds.CampaignSystem.Hero.SetBirthDay |
( |
CampaignTime | birthday | ) |
|
◆ AddPower()
| void TaleWorlds.CampaignSystem.Hero.AddPower |
( |
float | value | ) |
|
◆ SetHasMet()
| void TaleWorlds.CampaignSystem.Hero.SetHasMet |
( |
| ) |
|
◆ UpdateHomeSettlement()
| void TaleWorlds.CampaignSystem.Hero.UpdateHomeSettlement |
( |
| ) |
|
◆ GetSkillValue()
| int TaleWorlds.CampaignSystem.Hero.GetSkillValue |
( |
SkillObject | skill | ) |
|
◆ SetSkillValue()
| void TaleWorlds.CampaignSystem.Hero.SetSkillValue |
( |
SkillObject | skill, |
|
|
int | value ) |
◆ ClearSkills()
| void TaleWorlds.CampaignSystem.Hero.ClearSkills |
( |
| ) |
|
◆ AddSkillXp()
| void TaleWorlds.CampaignSystem.Hero.AddSkillXp |
( |
SkillObject | skill, |
|
|
float | xpAmount ) |
◆ GetAttributeValue()
◆ ClearAttributes()
| void TaleWorlds.CampaignSystem.Hero.ClearAttributes |
( |
| ) |
|
◆ SetTraitLevel()
| void TaleWorlds.CampaignSystem.Hero.SetTraitLevel |
( |
TraitObject | trait, |
|
|
int | value ) |
◆ GetTraitLevel()
| int TaleWorlds.CampaignSystem.Hero.GetTraitLevel |
( |
TraitObject | trait | ) |
|
◆ ClearTraits()
| void TaleWorlds.CampaignSystem.Hero.ClearTraits |
( |
| ) |
|
◆ GetPerkValue()
| bool TaleWorlds.CampaignSystem.Hero.GetPerkValue |
( |
PerkObject | perk | ) |
|
◆ ClearPerks()
| void TaleWorlds.CampaignSystem.Hero.ClearPerks |
( |
| ) |
|
◆ CreateHero()
| static Hero TaleWorlds.CampaignSystem.Hero.CreateHero |
( |
string | stringID | ) |
|
|
static |
◆ Init()
| void TaleWorlds.CampaignSystem.Hero.Init |
( |
| ) |
|
◆ PreAfterLoad()
| override void TaleWorlds.CampaignSystem.Hero.PreAfterLoad |
( |
| ) |
|
|
protectedvirtual |
◆ AfterLoad()
| override void TaleWorlds.CampaignSystem.Hero.AfterLoad |
( |
| ) |
|
|
protectedvirtual |
◆ ChangeState()
| void TaleWorlds.CampaignSystem.Hero.ChangeState |
( |
CharacterStates | newState | ) |
|
◆ IsHealthFull()
| bool TaleWorlds.CampaignSystem.Hero.IsHealthFull |
( |
| ) |
|
◆ Heal()
| void TaleWorlds.CampaignSystem.Hero.Heal |
( |
int | healAmount, |
|
|
bool | addXp = false ) |
◆ Deserialize()
| override void TaleWorlds.CampaignSystem.Hero.Deserialize |
( |
MBObjectManager | objectManager, |
|
|
XmlNode | node ) |
|
virtual |
◆ CanLeadParty()
| bool TaleWorlds.CampaignSystem.Hero.CanLeadParty |
( |
| ) |
|
◆ SetHeroEncyclopediaTextAndLinks()
| static TextObject TaleWorlds.CampaignSystem.Hero.SetHeroEncyclopediaTextAndLinks |
( |
Hero | o | ) |
|
|
static |
◆ CanHeroEquipmentBeChanged()
| bool TaleWorlds.CampaignSystem.Hero.CanHeroEquipmentBeChanged |
( |
| ) |
|
◆ CanMarry()
| bool TaleWorlds.CampaignSystem.Hero.CanMarry |
( |
| ) |
|
◆ CanBeGovernorOrHavePartyRole()
| bool TaleWorlds.CampaignSystem.Hero.CanBeGovernorOrHavePartyRole |
( |
| ) |
|
◆ CanDie()
◆ CanBecomePrisoner()
| bool TaleWorlds.CampaignSystem.Hero.CanBecomePrisoner |
( |
| ) |
|
◆ CanMoveToSettlement()
| bool TaleWorlds.CampaignSystem.Hero.CanMoveToSettlement |
( |
| ) |
|
◆ CanHaveQuestsOrIssues()
| bool TaleWorlds.CampaignSystem.Hero.CanHaveQuestsOrIssues |
( |
| ) |
|
◆ AssignVoice()
| string TaleWorlds.CampaignSystem.Hero.AssignVoice |
( |
| ) |
|
◆ AddInfluenceWithKingdom()
| void TaleWorlds.CampaignSystem.Hero.AddInfluenceWithKingdom |
( |
float | additionalInfluence | ) |
|
◆ GetRelationWithPlayer()
| float TaleWorlds.CampaignSystem.Hero.GetRelationWithPlayer |
( |
| ) |
|
◆ GetUnmodifiedClanLeaderRelationshipWithPlayer()
| float TaleWorlds.CampaignSystem.Hero.GetUnmodifiedClanLeaderRelationshipWithPlayer |
( |
| ) |
|
◆ SetTextVariables()
| void TaleWorlds.CampaignSystem.Hero.SetTextVariables |
( |
| ) |
|
◆ SetPersonalRelation()
| void TaleWorlds.CampaignSystem.Hero.SetPersonalRelation |
( |
Hero | otherHero, |
|
|
int | value ) |
◆ GetRelation()
| int TaleWorlds.CampaignSystem.Hero.GetRelation |
( |
Hero | otherHero | ) |
|
◆ GetBaseHeroRelation()
| int TaleWorlds.CampaignSystem.Hero.GetBaseHeroRelation |
( |
Hero | otherHero | ) |
|
◆ IsEnemy()
| bool TaleWorlds.CampaignSystem.Hero.IsEnemy |
( |
Hero | otherHero | ) |
|
◆ IsFriend()
| bool TaleWorlds.CampaignSystem.Hero.IsFriend |
( |
Hero | otherHero | ) |
|
◆ IsNeutral()
| bool TaleWorlds.CampaignSystem.Hero.IsNeutral |
( |
Hero | otherHero | ) |
|
◆ ModifyHair()
| void TaleWorlds.CampaignSystem.Hero.ModifyHair |
( |
int | hair, |
|
|
int | beard, |
|
|
int | tattoo ) |
◆ ModifyPlayersFamilyAppearance()
| void TaleWorlds.CampaignSystem.Hero.ModifyPlayersFamilyAppearance |
( |
StaticBodyProperties | staticBodyProperties | ) |
|
◆ AddOwnedWorkshop()
| void TaleWorlds.CampaignSystem.Hero.AddOwnedWorkshop |
( |
Workshop | workshop | ) |
|
◆ RemoveOwnedWorkshop()
| void TaleWorlds.CampaignSystem.Hero.RemoveOwnedWorkshop |
( |
Workshop | workshop | ) |
|
◆ FindFirst()
| static Hero TaleWorlds.CampaignSystem.Hero.FindFirst |
( |
Func< Hero, bool > | predicate | ) |
|
|
static |
◆ FindAll()
| static IEnumerable< Hero > TaleWorlds.CampaignSystem.Hero.FindAll |
( |
Func< Hero, bool > | predicate | ) |
|
|
static |
◆ MakeWounded()
◆ AddDeathMark()
◆ GetPosition()
| Vec3 TaleWorlds.CampaignSystem.Hero.GetPosition |
( |
| ) |
|
◆ GetMapPoint()
| IMapPoint TaleWorlds.CampaignSystem.Hero.GetMapPoint |
( |
| ) |
|
◆ GetTrackDistanceToMainAgent()
| float TaleWorlds.CampaignSystem.Hero.GetTrackDistanceToMainAgent |
( |
| ) |
|
◆ CheckTracked()
◆ ResetEquipments()
| void TaleWorlds.CampaignSystem.Hero.ResetEquipments |
( |
| ) |
|
◆ ChangeHeroGold()
| void TaleWorlds.CampaignSystem.Hero.ChangeHeroGold |
( |
int | changeAmount | ) |
|
◆ CheckInvalidEquipmentsAndReplaceIfNeeded()
| void TaleWorlds.CampaignSystem.Hero.CheckInvalidEquipmentsAndReplaceIfNeeded |
( |
| ) |
|
◆ LastTimeStampForActivity
| int TaleWorlds.CampaignSystem.Hero.LastTimeStampForActivity |
◆ MaximumNumberOfVolunteers
| const int TaleWorlds.CampaignSystem.Hero.MaximumNumberOfVolunteers = 6 |
|
static |
◆ VolunteerTypes
◆ HairTags
| string TaleWorlds.CampaignSystem.Hero.HairTags = "" |
◆ BeardTags
| string TaleWorlds.CampaignSystem.Hero.BeardTags = "" |
◆ TattooTags
| string TaleWorlds.CampaignSystem.Hero.TattooTags = "" |
◆ Level
| int TaleWorlds.CampaignSystem.Hero.Level |
◆ HeroWoundedHealthLevel
| const int TaleWorlds.CampaignSystem.Hero.HeroWoundedHealthLevel = 20 |
|
static |
◆ SpcDaysInLocation
| int TaleWorlds.CampaignSystem.Hero.SpcDaysInLocation |
◆ Culture
◆ SpecialItems
◆ IsPregnant
| bool TaleWorlds.CampaignSystem.Hero.IsPregnant = false |
◆ Weight
| float TaleWorlds.CampaignSystem.Hero.Weight |
|
getset |
◆ Build
| float TaleWorlds.CampaignSystem.Hero.Build |
|
getset |
◆ BodyProperties
◆ PassedTimeAtHomeSettlement
| float TaleWorlds.CampaignSystem.Hero.PassedTimeAtHomeSettlement |
|
getset |
◆ CanHaveRecruits
| bool TaleWorlds.CampaignSystem.Hero.CanHaveRecruits |
|
get |
◆ CharacterObject
◆ FirstName
| TextObject TaleWorlds.CampaignSystem.Hero.FirstName |
|
get |
◆ Name
◆ EncyclopediaText
| TextObject TaleWorlds.CampaignSystem.Hero.EncyclopediaText |
|
getset |
◆ EncyclopediaLink
| string TaleWorlds.CampaignSystem.Hero.EncyclopediaLink |
|
get |
◆ EncyclopediaLinkWithName
| TextObject TaleWorlds.CampaignSystem.Hero.EncyclopediaLinkWithName |
|
get |
◆ IsFemale
| bool TaleWorlds.CampaignSystem.Hero.IsFemale |
|
get |
◆ BattleEquipment
| Equipment TaleWorlds.CampaignSystem.Hero.BattleEquipment |
|
get |
◆ CivilianEquipment
| Equipment TaleWorlds.CampaignSystem.Hero.CivilianEquipment |
|
get |
◆ CaptivityStartTime
| CampaignTime TaleWorlds.CampaignSystem.Hero.CaptivityStartTime |
|
getset |
◆ PreferredUpgradeFormation
| FormationClass TaleWorlds.CampaignSystem.Hero.PreferredUpgradeFormation |
|
getset |
◆ HeroState
◆ IsMinorFactionHero
| bool TaleWorlds.CampaignSystem.Hero.IsMinorFactionHero |
|
getset |
◆ Issue
| IssueBase TaleWorlds.CampaignSystem.Hero.Issue |
|
get |
◆ CanBeCompanion
| bool TaleWorlds.CampaignSystem.Hero.CanBeCompanion |
|
get |
◆ IsNoncombatant
| bool TaleWorlds.CampaignSystem.Hero.IsNoncombatant |
|
get |
◆ CompanionOf
| Clan TaleWorlds.CampaignSystem.Hero.CompanionOf |
|
getset |
◆ CompanionsInParty
| IEnumerable<Hero> TaleWorlds.CampaignSystem.Hero.CompanionsInParty |
|
get |
◆ Occupation
| Occupation TaleWorlds.CampaignSystem.Hero.Occupation |
|
get |
◆ Template
◆ IsDead
| bool TaleWorlds.CampaignSystem.Hero.IsDead |
|
get |
◆ IsFugitive
| bool TaleWorlds.CampaignSystem.Hero.IsFugitive |
|
get |
◆ IsPrisoner
| bool TaleWorlds.CampaignSystem.Hero.IsPrisoner |
|
get |
◆ IsReleased
| bool TaleWorlds.CampaignSystem.Hero.IsReleased |
|
get |
◆ IsActive
| bool TaleWorlds.CampaignSystem.Hero.IsActive |
|
get |
◆ IsNotSpawned
| bool TaleWorlds.CampaignSystem.Hero.IsNotSpawned |
|
get |
◆ IsDisabled
| bool TaleWorlds.CampaignSystem.Hero.IsDisabled |
|
get |
◆ IsTraveling
| bool TaleWorlds.CampaignSystem.Hero.IsTraveling |
|
get |
◆ IsAlive
| bool TaleWorlds.CampaignSystem.Hero.IsAlive |
|
get |
◆ DeathMark
◆ DeathMarkKillerHero
| Hero TaleWorlds.CampaignSystem.Hero.DeathMarkKillerHero |
|
get |
◆ LastKnownClosestSettlement
| Settlement TaleWorlds.CampaignSystem.Hero.LastKnownClosestSettlement |
|
get |
◆ IsWanderer
| bool TaleWorlds.CampaignSystem.Hero.IsWanderer |
|
get |
◆ IsTemplate
| bool TaleWorlds.CampaignSystem.Hero.IsTemplate |
|
get |
◆ IsWounded
| bool TaleWorlds.CampaignSystem.Hero.IsWounded |
|
get |
◆ IsPlayerCompanion
| bool TaleWorlds.CampaignSystem.Hero.IsPlayerCompanion |
|
get |
◆ IsMerchant
| bool TaleWorlds.CampaignSystem.Hero.IsMerchant |
|
get |
◆ IsPreacher
| bool TaleWorlds.CampaignSystem.Hero.IsPreacher |
|
get |
◆ IsHeadman
| bool TaleWorlds.CampaignSystem.Hero.IsHeadman |
|
get |
◆ IsGangLeader
| bool TaleWorlds.CampaignSystem.Hero.IsGangLeader |
|
get |
◆ IsArtisan
| bool TaleWorlds.CampaignSystem.Hero.IsArtisan |
|
get |
◆ IsRuralNotable
| bool TaleWorlds.CampaignSystem.Hero.IsRuralNotable |
|
get |
◆ IsUrbanNotable
| bool TaleWorlds.CampaignSystem.Hero.IsUrbanNotable |
|
get |
◆ IsSpecial
| bool TaleWorlds.CampaignSystem.Hero.IsSpecial |
|
get |
◆ IsRebel
| bool TaleWorlds.CampaignSystem.Hero.IsRebel |
|
get |
◆ IsCommander
| bool TaleWorlds.CampaignSystem.Hero.IsCommander |
|
get |
◆ IsPartyLeader
| bool TaleWorlds.CampaignSystem.Hero.IsPartyLeader |
|
get |
◆ IsNotable
| bool TaleWorlds.CampaignSystem.Hero.IsNotable |
|
get |
◆ IsLord
| bool TaleWorlds.CampaignSystem.Hero.IsLord |
|
get |
◆ MaxHitPoints
| int TaleWorlds.CampaignSystem.Hero.MaxHitPoints |
|
get |
◆ HitPoints
| int TaleWorlds.CampaignSystem.Hero.HitPoints |
|
getset |
◆ BirthDay
◆ DeathDay
◆ Age
| float TaleWorlds.CampaignSystem.Hero.Age |
|
get |
◆ IsChild
| bool TaleWorlds.CampaignSystem.Hero.IsChild |
|
get |
◆ Power
| float TaleWorlds.CampaignSystem.Hero.Power |
|
get |
◆ ClanBanner
| Banner TaleWorlds.CampaignSystem.Hero.ClanBanner |
|
get |
◆ LastExaminedLogEntryID
| long TaleWorlds.CampaignSystem.Hero.LastExaminedLogEntryID |
|
getset |
◆ Clan
| Clan TaleWorlds.CampaignSystem.Hero.Clan |
|
getset |
◆ SupporterOf
| Clan TaleWorlds.CampaignSystem.Hero.SupporterOf |
|
getset |
◆ GovernorOf
| Town TaleWorlds.CampaignSystem.Hero.GovernorOf |
|
getset |
◆ MapFaction
| IFaction TaleWorlds.CampaignSystem.Hero.MapFaction |
|
get |
◆ OwnedAlleys
| List<Alley> TaleWorlds.CampaignSystem.Hero.OwnedAlleys |
|
get |
◆ IsFactionLeader
| bool TaleWorlds.CampaignSystem.Hero.IsFactionLeader |
|
get |
◆ IsKingdomLeader
| bool TaleWorlds.CampaignSystem.Hero.IsKingdomLeader |
|
get |
◆ IsClanLeader
| bool TaleWorlds.CampaignSystem.Hero.IsClanLeader |
|
get |
◆ OwnedCaravans
◆ PartyBelongedTo
| MobileParty TaleWorlds.CampaignSystem.Hero.PartyBelongedTo |
|
get |
◆ PartyBelongedToAsPrisoner
| PartyBase TaleWorlds.CampaignSystem.Hero.PartyBelongedToAsPrisoner |
|
get |
◆ StayingInSettlement
| Settlement TaleWorlds.CampaignSystem.Hero.StayingInSettlement |
|
getset |
◆ IsHumanPlayerCharacter
| bool TaleWorlds.CampaignSystem.Hero.IsHumanPlayerCharacter |
|
get |
◆ IsKnownToPlayer
| bool TaleWorlds.CampaignSystem.Hero.IsKnownToPlayer |
|
getset |
◆ HasMet
| bool TaleWorlds.CampaignSystem.Hero.HasMet |
|
get |
◆ LastMeetingTimeWithPlayer
| CampaignTime TaleWorlds.CampaignSystem.Hero.LastMeetingTimeWithPlayer |
|
getset |
◆ BornSettlement
| Settlement TaleWorlds.CampaignSystem.Hero.BornSettlement |
|
getset |
◆ HomeSettlement
| Settlement TaleWorlds.CampaignSystem.Hero.HomeSettlement |
|
get |
◆ CurrentSettlement
| Settlement TaleWorlds.CampaignSystem.Hero.CurrentSettlement |
|
get |
◆ Gold
| int TaleWorlds.CampaignSystem.Hero.Gold |
|
getset |
◆ RandomValue
| int TaleWorlds.CampaignSystem.Hero.RandomValue = MBRandom.RandomInt(1, int.MaxValue) |
|
get |
◆ BannerItem
◆ ProbabilityOfDeath
| float TaleWorlds.CampaignSystem.Hero.ProbabilityOfDeath |
|
get |
◆ Father
| Hero TaleWorlds.CampaignSystem.Hero.Father |
|
getset |
◆ Mother
| Hero TaleWorlds.CampaignSystem.Hero.Mother |
|
getset |
◆ ExSpouses
◆ Spouse
| Hero TaleWorlds.CampaignSystem.Hero.Spouse |
|
getset |
◆ Children
| MBList<Hero> TaleWorlds.CampaignSystem.Hero.Children |
|
get |
◆ Siblings
| IEnumerable<Hero> TaleWorlds.CampaignSystem.Hero.Siblings |
|
get |
◆ HeroDeveloper
◆ OwnedWorkshops
◆ AllAliveHeroes
◆ DeadOrDisabledHeroes
◆ MainHero
| Hero TaleWorlds.CampaignSystem.Hero.MainHero |
|
staticget |
◆ OneToOneConversationHero
| Hero TaleWorlds.CampaignSystem.Hero.OneToOneConversationHero |
|
staticget |
◆ IsMainHeroIll
| bool TaleWorlds.CampaignSystem.Hero.IsMainHeroIll |
|
staticget |