Inherits TaleWorlds.CampaignSystem.Settlements.IMarketData.
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| TownMarketData (Town town) |
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ItemData | GetCategoryData (ItemCategory itemCategory) |
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int | GetItemCountOfCategory (ItemCategory itemCategory) |
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void | OnTownInventoryUpdated (ItemRosterElement item, int count) |
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void | AddDemand (ItemCategory itemCategory, float demandAmount) |
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void | AddSupply (ItemCategory itemCategory, float supplyAmount) |
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void | AddNumberInStore (ItemCategory itemCategory, int number, int value) |
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void | SetSupplyDemand (ItemCategory itemCategory, float supply, float demand) |
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void | SetDemand (ItemCategory itemCategory, float demand) |
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float | GetDemand (ItemCategory itemCategory) |
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float | GetSupply (ItemCategory itemCategory) |
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float | GetPriceFactor (ItemCategory itemCategory) |
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int | GetPrice (ItemObject item, MobileParty tradingParty=null, bool isSelling=false, PartyBase merchantParty=null) |
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int | GetPrice (EquipmentElement itemRosterElement, MobileParty tradingParty=null, bool isSelling=false, PartyBase merchantParty=null) |
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void | UpdateStores () |
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◆ TownMarketData()
TaleWorlds.CampaignSystem.Settlements.TownMarketData.TownMarketData |
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Town | town | ) |
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◆ GetCategoryData()
ItemData TaleWorlds.CampaignSystem.Settlements.TownMarketData.GetCategoryData |
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ItemCategory | itemCategory | ) |
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◆ GetItemCountOfCategory()
int TaleWorlds.CampaignSystem.Settlements.TownMarketData.GetItemCountOfCategory |
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ItemCategory | itemCategory | ) |
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◆ OnTownInventoryUpdated()
void TaleWorlds.CampaignSystem.Settlements.TownMarketData.OnTownInventoryUpdated |
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ItemRosterElement | item, |
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int | count ) |
◆ AddDemand()
void TaleWorlds.CampaignSystem.Settlements.TownMarketData.AddDemand |
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ItemCategory | itemCategory, |
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float | demandAmount ) |
◆ AddSupply()
void TaleWorlds.CampaignSystem.Settlements.TownMarketData.AddSupply |
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ItemCategory | itemCategory, |
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float | supplyAmount ) |
◆ AddNumberInStore()
void TaleWorlds.CampaignSystem.Settlements.TownMarketData.AddNumberInStore |
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ItemCategory | itemCategory, |
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int | number, |
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int | value ) |
◆ SetSupplyDemand()
void TaleWorlds.CampaignSystem.Settlements.TownMarketData.SetSupplyDemand |
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ItemCategory | itemCategory, |
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float | supply, |
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float | demand ) |
◆ SetDemand()
void TaleWorlds.CampaignSystem.Settlements.TownMarketData.SetDemand |
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ItemCategory | itemCategory, |
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float | demand ) |
◆ GetDemand()
float TaleWorlds.CampaignSystem.Settlements.TownMarketData.GetDemand |
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ItemCategory | itemCategory | ) |
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◆ GetSupply()
float TaleWorlds.CampaignSystem.Settlements.TownMarketData.GetSupply |
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ItemCategory | itemCategory | ) |
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◆ GetPriceFactor()
float TaleWorlds.CampaignSystem.Settlements.TownMarketData.GetPriceFactor |
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ItemCategory | itemCategory | ) |
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◆ GetPrice() [1/2]
int TaleWorlds.CampaignSystem.Settlements.TownMarketData.GetPrice |
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ItemObject | item, |
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MobileParty | tradingParty = null, |
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bool | isSelling = false, |
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PartyBase | merchantParty = null ) |
◆ GetPrice() [2/2]
int TaleWorlds.CampaignSystem.Settlements.TownMarketData.GetPrice |
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EquipmentElement | itemRosterElement, |
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MobileParty | tradingParty = null, |
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bool | isSelling = false, |
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PartyBase | merchantParty = null ) |
◆ UpdateStores()
void TaleWorlds.CampaignSystem.Settlements.TownMarketData.UpdateStores |
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