M&B: Bannerlord 1.2.9
The horns sound, the ravens gather.
Loading...
Searching...
No Matches
TaleWorlds.CampaignSystem.StanceLink Class Reference

Public Member Functions

int GetCasualties (IFaction faction)
 
int GetSuccessfulSieges (IFaction faction)
 
int GetSuccessfulRaids (IFaction faction)
 
int GetTotalTributePaid (IFaction faction)
 
int GetDailyTributePaid (IFaction faction)
 
void SetDailyTributePaid (IFaction payer, int dailyTribute)
 

Public Attributes

int BehaviorPriority
 

Properties

bool IsAtConstantWar [get, set]
 
bool IsAtWar [get, set]
 
bool IsAllied [get, set]
 
bool IsNeutral [get]
 
IFaction Faction1 [get]
 
IFaction Faction2 [get]
 
CampaignTime WarStartDate [get]
 
CampaignTime PeaceDeclarationDate [get]
 
int Casualties1 [get, set]
 
int Casualties2 [get, set]
 
int SuccessfulSieges1 [get, set]
 
int SuccessfulSieges2 [get, set]
 
int SuccessfulRaids1 [get, set]
 
int SuccessfulRaids2 [get, set]
 
int TotalTributePaidby1 [get, set]
 
int TotalTributePaidby2 [get, set]
 

Member Function Documentation

◆ GetCasualties()

int TaleWorlds.CampaignSystem.StanceLink.GetCasualties ( IFaction faction)

◆ GetSuccessfulSieges()

int TaleWorlds.CampaignSystem.StanceLink.GetSuccessfulSieges ( IFaction faction)

◆ GetSuccessfulRaids()

int TaleWorlds.CampaignSystem.StanceLink.GetSuccessfulRaids ( IFaction faction)

◆ GetTotalTributePaid()

int TaleWorlds.CampaignSystem.StanceLink.GetTotalTributePaid ( IFaction faction)

◆ GetDailyTributePaid()

int TaleWorlds.CampaignSystem.StanceLink.GetDailyTributePaid ( IFaction faction)

◆ SetDailyTributePaid()

void TaleWorlds.CampaignSystem.StanceLink.SetDailyTributePaid ( IFaction payer,
int dailyTribute )

Member Data Documentation

◆ BehaviorPriority

int TaleWorlds.CampaignSystem.StanceLink.BehaviorPriority

Property Documentation

◆ IsAtConstantWar

bool TaleWorlds.CampaignSystem.StanceLink.IsAtConstantWar
getset

◆ IsAtWar

bool TaleWorlds.CampaignSystem.StanceLink.IsAtWar
getset

◆ IsAllied

bool TaleWorlds.CampaignSystem.StanceLink.IsAllied
getset

◆ IsNeutral

bool TaleWorlds.CampaignSystem.StanceLink.IsNeutral
get

◆ Faction1

IFaction TaleWorlds.CampaignSystem.StanceLink.Faction1
get

◆ Faction2

IFaction TaleWorlds.CampaignSystem.StanceLink.Faction2
get

◆ WarStartDate

CampaignTime TaleWorlds.CampaignSystem.StanceLink.WarStartDate
get

◆ PeaceDeclarationDate

CampaignTime TaleWorlds.CampaignSystem.StanceLink.PeaceDeclarationDate
get

◆ Casualties1

int TaleWorlds.CampaignSystem.StanceLink.Casualties1
getset

◆ Casualties2

int TaleWorlds.CampaignSystem.StanceLink.Casualties2
getset

◆ SuccessfulSieges1

int TaleWorlds.CampaignSystem.StanceLink.SuccessfulSieges1
getset

◆ SuccessfulSieges2

int TaleWorlds.CampaignSystem.StanceLink.SuccessfulSieges2
getset

◆ SuccessfulRaids1

int TaleWorlds.CampaignSystem.StanceLink.SuccessfulRaids1
getset

◆ SuccessfulRaids2

int TaleWorlds.CampaignSystem.StanceLink.SuccessfulRaids2
getset

◆ TotalTributePaidby1

int TaleWorlds.CampaignSystem.StanceLink.TotalTributePaidby1
getset

◆ TotalTributePaidby2

int TaleWorlds.CampaignSystem.StanceLink.TotalTributePaidby2
getset