Inherits TaleWorlds.InputSystem.IInputContext.
◆ InputContext()
      
        
          | TaleWorlds.InputSystem.InputContext.InputContext  | 
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◆ GetPointerX()
      
        
          | int TaleWorlds.InputSystem.InputContext.GetPointerX  | 
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◆ GetPointerY()
      
        
          | int TaleWorlds.InputSystem.InputContext.GetPointerY  | 
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◆ GetPointerPosition()
      
        
          | Vector2 TaleWorlds.InputSystem.InputContext.GetPointerPosition  | 
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◆ GetPointerPositionVec2()
      
        
          | Vec2 TaleWorlds.InputSystem.InputContext.GetPointerPositionVec2  | 
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◆ RegisterHotKeyCategory()
      
        
          | void TaleWorlds.InputSystem.InputContext.RegisterHotKeyCategory  | 
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          GameKeyContext |           category | ) | 
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◆ IsCategoryRegistered()
      
        
          | bool TaleWorlds.InputSystem.InputContext.IsCategoryRegistered  | 
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          GameKeyContext |           category | ) | 
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◆ UpdateLastDownKeys()
      
        
          | void TaleWorlds.InputSystem.InputContext.UpdateLastDownKeys  | 
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◆ ResetLastDownKeys()
      
        
          | void TaleWorlds.InputSystem.InputContext.ResetLastDownKeys  | 
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◆ IsHotKeyDown()
      
        
          | bool TaleWorlds.InputSystem.InputContext.IsHotKeyDown  | 
          ( | 
          string |           hotKey | ) | 
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◆ IsGameKeyDown()
      
        
          | bool TaleWorlds.InputSystem.InputContext.IsGameKeyDown  | 
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          int |           gameKey | ) | 
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◆ IsGameKeyDownImmediate()
      
        
          | bool TaleWorlds.InputSystem.InputContext.IsGameKeyDownImmediate  | 
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          int |           gameKey | ) | 
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◆ IsHotKeyDownAndReleased()
      
        
          | bool TaleWorlds.InputSystem.InputContext.IsHotKeyDownAndReleased  | 
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          string |           gameKey | ) | 
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◆ IsHotKeyPressed()
      
        
          | bool TaleWorlds.InputSystem.InputContext.IsHotKeyPressed  | 
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          string |           hotKey | ) | 
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◆ IsGameKeyDownAndReleased()
      
        
          | bool TaleWorlds.InputSystem.InputContext.IsGameKeyDownAndReleased  | 
          ( | 
          int |           gameKey | ) | 
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◆ IsGameKeyPressed()
      
        
          | bool TaleWorlds.InputSystem.InputContext.IsGameKeyPressed  | 
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          int |           gameKey | ) | 
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◆ IsHotKeyReleased()
      
        
          | bool TaleWorlds.InputSystem.InputContext.IsHotKeyReleased  | 
          ( | 
          string |           hotKey | ) | 
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◆ IsGameKeyReleased()
      
        
          | bool TaleWorlds.InputSystem.InputContext.IsGameKeyReleased  | 
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          int |           gameKey | ) | 
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◆ GetGameKeyState()
      
        
          | float TaleWorlds.InputSystem.InputContext.GetGameKeyState  | 
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          int |           gameKey | ) | 
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◆ IsHotKeyDoublePressed()
      
        
          | bool TaleWorlds.InputSystem.InputContext.IsHotKeyDoublePressed  | 
          ( | 
          string |           hotKey | ) | 
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◆ GetGameKeyAxis() [1/2]
      
        
          | float TaleWorlds.InputSystem.InputContext.GetGameKeyAxis  | 
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          GameAxisKey |           gameKey | ) | 
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◆ GetGameKeyAxis() [2/2]
      
        
          | float TaleWorlds.InputSystem.InputContext.GetGameKeyAxis  | 
          ( | 
          string |           gameKey | ) | 
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◆ GetKeyState()
      
        
          | Vec2 TaleWorlds.InputSystem.InputContext.GetKeyState  | 
          ( | 
          InputKey |           key | ) | 
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◆ IsMouseButton()
  
  
      
        
          | bool TaleWorlds.InputSystem.InputContext.IsMouseButton  | 
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          InputKey |           key | ) | 
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◆ IsKeyDown()
      
        
          | bool TaleWorlds.InputSystem.InputContext.IsKeyDown  | 
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          InputKey |           key | ) | 
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◆ IsKeyPressed()
      
        
          | bool TaleWorlds.InputSystem.InputContext.IsKeyPressed  | 
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          InputKey |           key | ) | 
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◆ IsKeyReleased()
      
        
          | bool TaleWorlds.InputSystem.InputContext.IsKeyReleased  | 
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          InputKey |           key | ) | 
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◆ GetMouseMoveX()
      
        
          | float TaleWorlds.InputSystem.InputContext.GetMouseMoveX  | 
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◆ GetMouseMoveY()
      
        
          | float TaleWorlds.InputSystem.InputContext.GetMouseMoveY  | 
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◆ GetControllerRightStickState()
      
        
          | Vec2 TaleWorlds.InputSystem.InputContext.GetControllerRightStickState  | 
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◆ GetControllerLeftStickState()
      
        
          | Vec2 TaleWorlds.InputSystem.InputContext.GetControllerLeftStickState  | 
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◆ GetIsMouseActive()
      
        
          | bool TaleWorlds.InputSystem.InputContext.GetIsMouseActive  | 
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◆ GetIsMouseDown()
      
        
          | bool TaleWorlds.InputSystem.InputContext.GetIsMouseDown  | 
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◆ GetMousePositionPixel()
      
        
          | Vec2 TaleWorlds.InputSystem.InputContext.GetMousePositionPixel  | 
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◆ GetDeltaMouseScroll()
      
        
          | float TaleWorlds.InputSystem.InputContext.GetDeltaMouseScroll  | 
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◆ GetIsControllerConnected()
      
        
          | bool TaleWorlds.InputSystem.InputContext.GetIsControllerConnected  | 
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◆ GetMousePositionRanged()
      
        
          | Vec2 TaleWorlds.InputSystem.InputContext.GetMousePositionRanged  | 
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◆ GetMouseSensitivity()
      
        
          | float TaleWorlds.InputSystem.InputContext.GetMouseSensitivity  | 
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◆ IsControlDown()
      
        
          | bool TaleWorlds.InputSystem.InputContext.IsControlDown  | 
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◆ IsShiftDown()
      
        
          | bool TaleWorlds.InputSystem.InputContext.IsShiftDown  | 
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◆ IsAltDown()
      
        
          | bool TaleWorlds.InputSystem.InputContext.IsAltDown  | 
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◆ GetClickKeys()
      
        
          | InputKey[] TaleWorlds.InputSystem.InputContext.GetClickKeys  | 
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◆ IsKeysAllowed
  
  
      
        
          | bool TaleWorlds.InputSystem.InputContext.IsKeysAllowed | 
         
       
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getset   | 
  
 
 
◆ IsMouseButtonAllowed
  
  
      
        
          | bool TaleWorlds.InputSystem.InputContext.IsMouseButtonAllowed | 
         
       
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getset   | 
  
 
 
◆ IsMouseWheelAllowed
  
  
      
        
          | bool TaleWorlds.InputSystem.InputContext.IsMouseWheelAllowed | 
         
       
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getset   | 
  
 
 
◆ IsControllerAllowed
  
  
      
        
          | bool TaleWorlds.InputSystem.InputContext.IsControllerAllowed | 
         
       
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get   | 
  
 
 
◆ MouseOnMe
  
  
      
        
          | bool TaleWorlds.InputSystem.InputContext.MouseOnMe | 
         
       
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getset   |