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| override TextObject | GetActionTextForStandingPoint (UsableMissionObject usableGameObject) |
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| override string | GetDescriptionText (GameEntity gameEntity=null) |
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| override SiegeEngineType | GetSiegeEngineType () |
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| override UsableMachineAIBase | CreateAIBehaviorObject () |
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| override void | AfterMissionStart () |
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| override float | ProcessTargetValue (float baseValue, TargetFlags flags) |
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| override TargetFlags | GetTargetFlags () |
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| override float | GetTargetValue (List< Vec3 > weaponPos) |
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| override TickRequirement | GetTickRequirement () |
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| void | SetSpawnedFromSpawner () |
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Public Member Functions inherited from TaleWorlds.MountAndBlade.RangedSiegeWeapon |
| delegate void | OnSiegeWeaponReloadDone () |
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| virtual void | SetAmmo (int ammoLeft) |
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| void | ChangeProjectileEntityClient (int index) |
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| override void | WriteToNetwork () |
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| override bool | IsInRangeToCheckAlternativePoints (Agent agent) |
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| override StandingPoint | GetBestPointAlternativeTo (StandingPoint standingPoint, Agent agent) |
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| void | GiveInput (float inputX, float inputY) |
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| void | GiveExactInput (float targetX, float targetY) |
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| virtual float | GetTargetDirection (Vec3 target) |
| | Calculates the required direction of this ranged siege weapon to hit the param target.
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| virtual float | GetTargetReleaseAngle (Vec3 target) |
| | Calculates the required release angle of this ranged siege weapon to hit the param target.
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| virtual bool | AimAtThreat (Threat threat) |
| | Rotates the param current direction angle towards the param target direction angle.
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| virtual void | AimAtRotation (float horizontalRotation, float verticalRotation) |
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| bool | Shoot () |
| | Shoots if it is ready to shoot.
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| void | ManualReload () |
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| void | AiRequestsShoot () |
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| void | AiRequestsManualReload () |
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| override SiegeEngineType | GetSiegeEngineType () |
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| bool | CanShootAtBox (Vec3 boxMin, Vec3 boxMax, uint attempts=5) |
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| bool | CanShootAtBoxSimplified (Vec3 boxMin, Vec3 boxMax) |
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| bool | CanShootAtThreat (Threat threat) |
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| Vec3 | GetEstimatedTargetMovementVector (Vec3 targetCurrentPosition, Vec3 targetVelocity) |
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| bool | CanShootAtAgent (Agent agent) |
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| bool | CanShootAtPoint (Vec3 target) |
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| override OrderType | GetOrder (BattleSideEnum side) |
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| float | ProcessTargetValue (float baseValue, TargetFlags flags) |
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| override void | OnAfterReadFromNetwork ((BaseSynchedMissionObjectReadableRecord, ISynchedMissionObjectReadableRecord) synchedMissionObjectReadableRecord) |
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Public Member Functions inherited from TaleWorlds.MountAndBlade.SiegeWeapon |
| void | SetForcedUse (bool value) |
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| SiegeEngineType | GetSiegeEngineType () |
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| void | TickAuxForInit () |
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| override bool | ShouldAutoLeaveDetachmentWhenDisabled (BattleSideEnum sideEnum) |
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| override bool | AutoAttachUserToFormation (BattleSideEnum sideEnum) |
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| override bool | HasToBeDefendedByUser (BattleSideEnum sideEnum) |
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| GameEntity | GetTargetEntity () |
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| Vec3 | GetTargetingOffset () |
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| BattleSideEnum | GetSide () |
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| GameEntity | Entity () |
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| TargetFlags | GetTargetFlags () |
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| float | GetTargetValue (List< Vec3 > weaponPos) |
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Public Member Functions inherited from TaleWorlds.MountAndBlade.UsableMachine |
| void | AddComponent (UsableMissionObjectComponent component) |
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| void | RemoveComponent (UsableMissionObjectComponent component) |
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| T | GetComponent< T > () |
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| GameEntity | GetValidStandingPointForAgent (Agent agent) |
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| GameEntity | GetValidStandingPointForAgentWithoutDistanceCheck (Agent agent) |
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| StandingPoint | GetVacantStandingPointForAI (Agent agent) |
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| StandingPoint | GetTargetStandingPointOfAIAgent (Agent agent) |
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| override void | OnMissionEnded () |
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| override void | SetVisibleSynched (bool value, bool forceChildrenVisible=false) |
| | The user agent who controls this object.
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| override void | SetPhysicsStateSynched (bool value, bool setChildren=true) |
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| override TickRequirement | GetTickRequirement () |
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| virtual void | OnFocusGain (Agent userAgent) |
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| virtual void | OnFocusLose (Agent userAgent) |
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| virtual TextObject | GetInfoTextForBeingNotInteractable (Agent userAgent) |
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| void | Deactivate () |
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| void | Activate () |
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| virtual bool | IsDisabledForBattleSide (BattleSideEnum sideEnum) |
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| virtual bool | IsDisabledForBattleSideAI (BattleSideEnum sideEnum) |
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| virtual void | Disable () |
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| override string | ToString () |
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| TextObject | GetActionTextForStandingPoint (UsableMissionObject usableGameObject) |
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| void | AddAgentAtSlotIndex (Agent agent, int slotIndex) |
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| int | GetNumberOfUsableSlots () |
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| bool | IsStandingPointAvailableForAgent (Agent agent) |
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| bool | IsUsedByFormation (Formation formation) |
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| string | GetDescriptionText (GameEntity gameEntity=null) |
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Public Member Functions inherited from TaleWorlds.MountAndBlade.SynchedMissionObject |
| void | SetLocalPositionSmoothStep (ref Vec3 targetPosition) |
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| virtual void | SetDisabledSynched () |
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| void | SetFrameSynched (ref MatrixFrame frame, bool isClient=false) |
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| void | SetGlobalFrameSynched (ref MatrixFrame frame, bool isClient=false) |
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| void | SetFrameSynchedOverTime (ref MatrixFrame frame, float duration, bool isClient=false) |
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| void | SetGlobalFrameSynchedOverTime (ref MatrixFrame frame, float duration, bool isClient=false) |
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| void | SetAnimationAtChannelSynched (string animationName, int channelNo, float animationSpeed=1.0f) |
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| void | SetAnimationAtChannelSynched (int animationIndex, int channelNo, float animationSpeed=1.0f) |
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| void | SetAnimationChannelParameterSynched (int channelNo, float parameter) |
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| void | PauseSkeletonAnimationSynched () |
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| void | ResumeSkeletonAnimationSynched () |
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| void | BurstParticlesSynched (bool doChildren=true) |
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| void | ApplyImpulseSynched (Vec3 localPosition, Vec3 impulse) |
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| void | AddBodyFlagsSynched (BodyFlags flags, bool applyToChildren=true) |
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| void | RemoveBodyFlagsSynched (BodyFlags flags, bool applyToChildren=true) |
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| void | SetTeamColors (uint color, uint color2) |
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| virtual void | SetTeamColorsSynched (uint color, uint color2) |
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Public Member Functions inherited from TaleWorlds.MountAndBlade.MissionObject |
| | MissionObject () |
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| virtual void | SetAbilityOfFaces (bool enabled) |
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| override int | GetHashCode () |
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| void | SetDisabled (bool isParentObject=false) |
| | Only disables the mission object script and removes it from active mission objects list but the object entity remains visible with active physics.
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| void | SetDisabledAndMakeInvisible (bool isParentObject=false) |
| | Mission object is disabled and removed from active mission objects list, its entity is made invisible and therefore its physics is turned off.
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| virtual void | OnEndMission () |
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| virtual void | AddStuckMissile (GameEntity missileEntity) |
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| void | SetScriptComponentToTick (TickRequirement value) |
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| void | SetScriptComponentToTickMT (TickRequirement value) |
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Public Types inherited from TaleWorlds.MountAndBlade.RangedSiegeWeapon |
| enum | WeaponState {
Invalid = -1
,
Idle = 0
,
WaitingBeforeProjectileLeaving
,
Shooting
,
WaitingAfterShooting
,
WaitingBeforeReloading
,
LoadingAmmo
,
WaitingBeforeIdle
,
Reloading
,
ReloadingPaused
,
NumberOfStates
} |
| | The cycle of states is as follows: Idle => WaitingBeforeProjectileLeaving => Shooting => WaitingBeforeReloading => Reloading => Idle. Shoot method should be called for moving from Idle state to WaitingBeforeProjectileLeaving state. All other state changes are done in StateUpdate method. Default value is Idle state. More...
|
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| enum | FiringFocus {
Troops
,
Walls
,
RangedSiegeWeapons
,
PrimarySiegeWeapons
} |
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| enum | CameraState {
StickToWeapon
,
DontMove
,
MoveDownToReload
,
RememberLastShotDirection
,
FreeMove
,
ApproachToCamera
} |
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Public Types inherited from TaleWorlds.MountAndBlade.SynchedMissionObject |
| enum | SynchFlags : uint {
SynchNone = 0x00000000
,
SynchTransform = 0x00000001
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SynchAnimation = 0x00000002
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SynchBodyFlags = 0x00000004
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SyncColors = 0x00000008
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SynchAll = 0xffffffff
} |
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| enum | TickRequirement : uint {
None = 0x00000000
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TickOccasionally = 0x00000001
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Tick = 0x00000002
,
TickParallel = 0x00000004
,
TickParallel2 = 0x00000008
} |
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Protected Types inherited from TaleWorlds.MountAndBlade.MissionObject |
| enum | DynamicNavmeshLocalIds : int {
Inside = 1
,
Enter = 2
,
Exit = 3
,
Blocker = 4
,
Extra1 = 5
,
Extra2 = 6
,
Extra3 = 7
,
Reserved1 = 8
,
Reserved2 = 9
,
Count
} |
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Static Protected Member Functions inherited from TaleWorlds.MountAndBlade.RangedSiegeWeapon |
| static bool | ApproachToAngle (ref float angle, float angleToApproach, bool isMouse, float speed_limit, float dt, float sensitivity) |
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Protected Attributes inherited from TaleWorlds.MountAndBlade.RangedSiegeWeapon |
| bool | UsesMouseForAiming |
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| GameEntity | MissileStartingPositionEntityForSimulation |
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| Skeleton[] | Skeletons |
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| SynchedMissionObject[] | SkeletonOwnerObjects |
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| string[] | SkeletonNames |
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| string[] | FireAnimations |
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| string[] | SetUpAnimations |
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| int[] | FireAnimationIndices |
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| int[] | SetUpAnimationIndices |
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| SynchedMissionObject | RotationObject |
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| SoundEvent | MoveSound = null |
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| SoundEvent | ReloadSound = null |
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| int | MoveSoundIndex = -1 |
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| int | ReloadSoundIndex = -1 |
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| int | ReloadEndSoundIndex = -1 |
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| ItemObject | OriginalMissileItem |
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| ItemObject | LoadedMissileItem |
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| List< StandingPoint > | CanPickUpAmmoStandingPoints |
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| List< StandingPoint > | ReloadStandingPoints |
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| List< StandingPointWithWeaponRequirement > | AmmoPickUpStandingPoints |
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| StandingPointWithWeaponRequirement | LoadAmmoStandingPoint |
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| Dictionary< StandingPoint, float > | PilotReservePriorityValues = new Dictionary<StandingPoint, float>() |
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| Agent | ReloaderAgent |
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| StandingPoint | ReloaderAgentOriginalPoint |
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| bool | AttackClickWillReload = false |
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| bool | WeaponNeedsClickToReload = false |
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| int | CurrentAmmo = 1 |
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| float | targetDirection |
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| float | targetReleaseAngle |
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| float | cameraDirection |
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| float | cameraReleaseAngle |
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| float | reloadTargetReleaseAngle |
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| float | maxRotateSpeed |
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| float | dontMoveTimer = 0.0f |
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| float | currentDirection |
| | The angle of current direction, θ, measured in radians, such that -π≤θ≤π.
|
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| float | currentReleaseAngle |
| | The angle of launch, θ, measured in radians.
|
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| float | ReleaseAngleRestrictionCenter |
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| float | ReleaseAngleRestrictionAngle |
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| float | timeGapBetweenShootingEndAndReloadingStart = 0.6f |
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| float | timeGapBetweenShootActionAndProjectileLeaving = 0.0f |
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| BattleSideEnum | _defaultSide |
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| SiegeMachineStonePile | _stonePile |
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Protected Attributes inherited from TaleWorlds.MountAndBlade.SiegeWeapon |
| bool | _spawnedFromSpawner = false |
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Protected Attributes inherited from TaleWorlds.MountAndBlade.UsableMachine |
| GameEntity | ActiveWaitStandingPoint |
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| bool | _areUsableStandingPointsVacant = true |
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| List< ValueTuple< int, StandingPoint > > | _usableStandingPoints |
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| bool | _isDetachmentRecentlyEvaluated = false |
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| float | EnemyRangeToStopUsing = 0.0f |
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| Vec2 | MachinePositionOffsetToStopUsingLocal = Vec2.Zero |
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| bool | MakeVisibilityCheck = true |
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| bool | _isDisabledForAI = false |
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| MBList< Formation > | _userFormations |
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Protected Attributes inherited from TaleWorlds.MountAndBlade.MissionObject |
| string | NavMeshPrefabName = "" |
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| int | DynamicNavmeshIdStart = 0 |
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Events inherited from TaleWorlds.MountAndBlade.RangedSiegeWeapon |
| OnSiegeWeaponReloadDone | OnReloadDone |
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| Action< RangedSiegeWeapon, Agent > | OnAgentLoadsMachine |
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