M&B: Bannerlord 1.2.9
The horns sound, the ravens gather.
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Public Member Functions | |
IMission | OpenSiegeMissionWithDeployment (string scene, float[] wallHitPointsPercentages, bool hasAnySiegeTower, List< MissionSiegeWeapon > siegeWeaponsOfAttackers, List< MissionSiegeWeapon > siegeWeaponsOfDefenders, bool isPlayerAttacker, int upgradeLevel=0, bool isSallyOut=false, bool isReliefForceAttack=false) |
IMission | OpenSiegeMissionNoDeployment (string scene, bool isSallyOut=false, bool isReliefForceAttack=false) |
IMission | OpenSiegeLordsHallFightMission (string scene, FlattenedTroopRoster attackerPriorityList) |
IMission | OpenBattleMission (MissionInitializerRecord rec) |
IMission | OpenCaravanBattleMission (MissionInitializerRecord rec, bool isCaravan) |
IMission | OpenBattleMission (string scene, bool usesTownDecalAtlas) |
IMission | OpenHideoutBattleMission (string scene, FlattenedTroopRoster playerTroops) |
IMission | OpenTownCenterMission (string scene, int townUpgradeLevel, Location location, CharacterObject talkToChar, string playerSpawnTag) |
IMission | OpenCastleCourtyardMission (string scene, int castleUpgradeLevel, Location location, CharacterObject talkToChar) |
IMission | OpenVillageMission (string scene, Location location, CharacterObject talkToChar) |
IMission | OpenIndoorMission (string scene, int upgradeLevel, Location location, CharacterObject talkToChar) |
IMission | OpenPrisonBreakMission (string scene, Location location, CharacterObject prisonerCharacter, CharacterObject companionCharacter=null) |
IMission | OpenArenaStartMission (string scene, Location location, CharacterObject talkToChar) |
IMission | OpenArenaDuelMission (string scene, Location location, CharacterObject duelCharacter, bool requireCivilianEquipment, bool spawnBOthSidesWithHorse, Action< CharacterObject > onDuelEndAction, float customAgentHealth) |
IMission | OpenConversationMission (ConversationCharacterData playerCharacterData, ConversationCharacterData conversationPartnerData, string specialScene="", string sceneLevels="") |
IMission | OpenMeetingMission (string scene, CharacterObject character) |
IMission | OpenAlleyFightMission (string scene, int upgradeLevel, Location location, TroopRoster playerSideTroops, TroopRoster rivalSideTroops) |
IMission | OpenCombatMissionWithDialogue (string scene, CharacterObject characterToTalkTo, int upgradeLevel) |
IMission | OpenBattleMissionWhileEnteringSettlement (string scene, int upgradeLevel, int numberOfMaxTroopToBeSpawnedForPlayer, int numberOfMaxTroopToBeSpawnedForOpponent) |
IMission | OpenRetirementMission (string scene, Location location, CharacterObject talkToChar=null, string sceneLevels=null) |
IMission TaleWorlds.CampaignSystem.CampaignMission.ICampaignMissionManager.OpenSiegeMissionWithDeployment | ( | string | scene, |
float[] | wallHitPointsPercentages, | ||
bool | hasAnySiegeTower, | ||
List< MissionSiegeWeapon > | siegeWeaponsOfAttackers, | ||
List< MissionSiegeWeapon > | siegeWeaponsOfDefenders, | ||
bool | isPlayerAttacker, | ||
int | upgradeLevel = 0, | ||
bool | isSallyOut = false, | ||
bool | isReliefForceAttack = false ) |
IMission TaleWorlds.CampaignSystem.CampaignMission.ICampaignMissionManager.OpenSiegeMissionNoDeployment | ( | string | scene, |
bool | isSallyOut = false, | ||
bool | isReliefForceAttack = false ) |
IMission TaleWorlds.CampaignSystem.CampaignMission.ICampaignMissionManager.OpenSiegeLordsHallFightMission | ( | string | scene, |
FlattenedTroopRoster | attackerPriorityList ) |
IMission TaleWorlds.CampaignSystem.CampaignMission.ICampaignMissionManager.OpenBattleMission | ( | MissionInitializerRecord | rec | ) |
IMission TaleWorlds.CampaignSystem.CampaignMission.ICampaignMissionManager.OpenCaravanBattleMission | ( | MissionInitializerRecord | rec, |
bool | isCaravan ) |
IMission TaleWorlds.CampaignSystem.CampaignMission.ICampaignMissionManager.OpenBattleMission | ( | string | scene, |
bool | usesTownDecalAtlas ) |
IMission TaleWorlds.CampaignSystem.CampaignMission.ICampaignMissionManager.OpenHideoutBattleMission | ( | string | scene, |
FlattenedTroopRoster | playerTroops ) |
IMission TaleWorlds.CampaignSystem.CampaignMission.ICampaignMissionManager.OpenTownCenterMission | ( | string | scene, |
int | townUpgradeLevel, | ||
Location | location, | ||
CharacterObject | talkToChar, | ||
string | playerSpawnTag ) |
IMission TaleWorlds.CampaignSystem.CampaignMission.ICampaignMissionManager.OpenCastleCourtyardMission | ( | string | scene, |
int | castleUpgradeLevel, | ||
Location | location, | ||
CharacterObject | talkToChar ) |
IMission TaleWorlds.CampaignSystem.CampaignMission.ICampaignMissionManager.OpenVillageMission | ( | string | scene, |
Location | location, | ||
CharacterObject | talkToChar ) |
IMission TaleWorlds.CampaignSystem.CampaignMission.ICampaignMissionManager.OpenIndoorMission | ( | string | scene, |
int | upgradeLevel, | ||
Location | location, | ||
CharacterObject | talkToChar ) |
IMission TaleWorlds.CampaignSystem.CampaignMission.ICampaignMissionManager.OpenPrisonBreakMission | ( | string | scene, |
Location | location, | ||
CharacterObject | prisonerCharacter, | ||
CharacterObject | companionCharacter = null ) |
IMission TaleWorlds.CampaignSystem.CampaignMission.ICampaignMissionManager.OpenArenaStartMission | ( | string | scene, |
Location | location, | ||
CharacterObject | talkToChar ) |
IMission TaleWorlds.CampaignSystem.CampaignMission.ICampaignMissionManager.OpenArenaDuelMission | ( | string | scene, |
Location | location, | ||
CharacterObject | duelCharacter, | ||
bool | requireCivilianEquipment, | ||
bool | spawnBOthSidesWithHorse, | ||
Action< CharacterObject > | onDuelEndAction, | ||
float | customAgentHealth ) |
IMission TaleWorlds.CampaignSystem.CampaignMission.ICampaignMissionManager.OpenConversationMission | ( | ConversationCharacterData | playerCharacterData, |
ConversationCharacterData | conversationPartnerData, | ||
string | specialScene = "", | ||
string | sceneLevels = "" ) |
IMission TaleWorlds.CampaignSystem.CampaignMission.ICampaignMissionManager.OpenMeetingMission | ( | string | scene, |
CharacterObject | character ) |
IMission TaleWorlds.CampaignSystem.CampaignMission.ICampaignMissionManager.OpenAlleyFightMission | ( | string | scene, |
int | upgradeLevel, | ||
Location | location, | ||
TroopRoster | playerSideTroops, | ||
TroopRoster | rivalSideTroops ) |
IMission TaleWorlds.CampaignSystem.CampaignMission.ICampaignMissionManager.OpenCombatMissionWithDialogue | ( | string | scene, |
CharacterObject | characterToTalkTo, | ||
int | upgradeLevel ) |
IMission TaleWorlds.CampaignSystem.CampaignMission.ICampaignMissionManager.OpenBattleMissionWhileEnteringSettlement | ( | string | scene, |
int | upgradeLevel, | ||
int | numberOfMaxTroopToBeSpawnedForPlayer, | ||
int | numberOfMaxTroopToBeSpawnedForOpponent ) |
IMission TaleWorlds.CampaignSystem.CampaignMission.ICampaignMissionManager.OpenRetirementMission | ( | string | scene, |
Location | location, | ||
CharacterObject | talkToChar = null, | ||
string | sceneLevels = null ) |