M&B: Bannerlord 1.2.9
The horns sound, the ravens gather.
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Namespaces | |
namespace | PartyComponents |
Classes | |
struct | AiBehaviorScoreTuple |
class | MobileParty |
MobileParty class stores data related with mobile parties. More... | |
class | MobilePartyAi |
class | PartyBase |
Base party class. More... | |
class | PartyScreenData |
class | PartyScreenLogic |
struct | PartyScreenLogicInitializationData |
class | PartyScreenManager |
class | PartyTemplateObject |
struct | PartyTemplateStack |
struct | TroopTradeDifference |
Enumerations | |
enum | AiBehavior : int { Hold = 0 , None , GoToSettlement , AssaultSettlement , RaidSettlement , BesiegeSettlement , EngageParty , JoinParty , GoAroundParty , GoToPoint , FleeToPoint , FleeToGate , FleeToParty , PatrolAroundPoint , EscortParty , DefendSettlement , DoOperation , NumAiBehaviors } |
enum | MoveModeType { Hold , Point , Party , Escort } |
enum | PartyScreenMode { Normal , Shared , Loot , Ransom , PrisonerManage , TroopsManage , QuestTroopManage } |
Functions | |
delegate bool | PartyPresentationDoneButtonDelegate (TroopRoster leftMemberRoster, TroopRoster leftPrisonRoster, TroopRoster rightMemberRoster, TroopRoster rightPrisonRoster, FlattenedTroopRoster takenPrisonerRoster, FlattenedTroopRoster releasedPrisonerRoster, bool isForced, PartyBase leftParty=null, PartyBase rightParty=null) |
delegate Tuple< bool, TextObject > | PartyPresentationDoneButtonConditionDelegate (TroopRoster leftMemberRoster, TroopRoster leftPrisonRoster, TroopRoster rightMemberRoster, TroopRoster rightPrisonRoster, int leftLimitNum, int rightLimitNum) |
delegate bool | PartyPresentationCancelButtonActivateDelegate () |
delegate void | PartyPresentationCancelButtonDelegate () |
delegate void | PartyScreenClosedDelegate (PartyBase leftOwnerParty, TroopRoster leftMemberRoster, TroopRoster leftPrisonRoster, PartyBase rightOwnerParty, TroopRoster rightMemberRoster, TroopRoster rightPrisonRoster, bool fromCancel) |
delegate bool | IsTroopTransferableDelegate (CharacterObject character, PartyScreenLogic.TroopType type, PartyScreenLogic.PartyRosterSide side, PartyBase LeftOwnerParty) |
enum TaleWorlds.CampaignSystem.Party.AiBehavior : int |
delegate bool TaleWorlds.CampaignSystem.Party.PartyPresentationDoneButtonDelegate | ( | TroopRoster | leftMemberRoster, |
TroopRoster | leftPrisonRoster, | ||
TroopRoster | rightMemberRoster, | ||
TroopRoster | rightPrisonRoster, | ||
FlattenedTroopRoster | takenPrisonerRoster, | ||
FlattenedTroopRoster | releasedPrisonerRoster, | ||
bool | isForced, | ||
PartyBase | leftParty = null, | ||
PartyBase | rightParty = null ) |
delegate Tuple< bool, TextObject > TaleWorlds.CampaignSystem.Party.PartyPresentationDoneButtonConditionDelegate | ( | TroopRoster | leftMemberRoster, |
TroopRoster | leftPrisonRoster, | ||
TroopRoster | rightMemberRoster, | ||
TroopRoster | rightPrisonRoster, | ||
int | leftLimitNum, | ||
int | rightLimitNum ) |
delegate bool TaleWorlds.CampaignSystem.Party.PartyPresentationCancelButtonActivateDelegate | ( | ) |
delegate void TaleWorlds.CampaignSystem.Party.PartyPresentationCancelButtonDelegate | ( | ) |
delegate void TaleWorlds.CampaignSystem.Party.PartyScreenClosedDelegate | ( | PartyBase | leftOwnerParty, |
TroopRoster | leftMemberRoster, | ||
TroopRoster | leftPrisonRoster, | ||
PartyBase | rightOwnerParty, | ||
TroopRoster | rightMemberRoster, | ||
TroopRoster | rightPrisonRoster, | ||
bool | fromCancel ) |
delegate bool TaleWorlds.CampaignSystem.Party.IsTroopTransferableDelegate | ( | CharacterObject | character, |
PartyScreenLogic.TroopType | type, | ||
PartyScreenLogic.PartyRosterSide | side, | ||
PartyBase | LeftOwnerParty ) |