M&B: Bannerlord 1.3.14
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.Threat Class Reference

Public Member Functions

override int GetHashCode ()
Vec3 ComputeGlobalTargetingBoundingBoxMinMax ()
Vec3 GetGlobalVelocity ()
 Returns the velocity of the target in m/s.
override bool Equals (object obj)
void DisplayDebugInfo ()

Public Attributes

ITargetable TargetableObject
Formation Formation
Agent Agent
float ThreatValue
bool ForceTarget
 Vec3

Properties

string Name [get]
Vec3 TargetingPosition [get]

Member Function Documentation

◆ GetHashCode()

override int TaleWorlds.MountAndBlade.Threat.GetHashCode ( )

◆ ComputeGlobalTargetingBoundingBoxMinMax()

Vec3 TaleWorlds.MountAndBlade.Threat.ComputeGlobalTargetingBoundingBoxMinMax ( )

◆ GetGlobalVelocity()

Vec3 TaleWorlds.MountAndBlade.Threat.GetGlobalVelocity ( )

◆ Equals()

override bool TaleWorlds.MountAndBlade.Threat.Equals ( object obj)

◆ DisplayDebugInfo()

void TaleWorlds.MountAndBlade.Threat.DisplayDebugInfo ( )

Member Data Documentation

◆ TargetableObject

ITargetable TaleWorlds.MountAndBlade.Threat.TargetableObject

◆ Formation

Formation TaleWorlds.MountAndBlade.Threat.Formation

◆ Agent

Agent TaleWorlds.MountAndBlade.Threat.Agent

◆ ThreatValue

float TaleWorlds.MountAndBlade.Threat.ThreatValue

◆ ForceTarget

bool TaleWorlds.MountAndBlade.Threat.ForceTarget

◆ Vec3

TaleWorlds.MountAndBlade.Threat.Vec3

Property Documentation

◆ Name

string TaleWorlds.MountAndBlade.Threat.Name
get

◆ TargetingPosition

Vec3 TaleWorlds.MountAndBlade.Threat.TargetingPosition
get