M&B: Bannerlord 1.3.14
The horns sound, the ravens gather.
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TaleWorlds.TwoDimension.SpriteData Class Reference

Contains all sprites in every spritesheet with their categories and nine-grid data.

Public Member Functions

 SpriteData (string name)
Sprite GetSprite (string name)
bool SpriteExists (string spriteName)
void Load (ResourceDepot resourceDepot)
void Reload (ResourceDepot resourceDepot, ITwoDimensionResourceContext resourceContext)

Properties

Dictionary< string, SpritePartSpriteParts [get]
Dictionary< string, SpriteSprites [get]
Dictionary< string, SpriteCategorySpriteCategories [get]
string Name [get]

Constructor & Destructor Documentation

◆ SpriteData()

TaleWorlds.TwoDimension.SpriteData.SpriteData ( string name)

Member Function Documentation

◆ GetSprite()

Sprite TaleWorlds.TwoDimension.SpriteData.GetSprite ( string name)

◆ SpriteExists()

bool TaleWorlds.TwoDimension.SpriteData.SpriteExists ( string spriteName)

◆ Load()

void TaleWorlds.TwoDimension.SpriteData.Load ( ResourceDepot resourceDepot)

◆ Reload()

void TaleWorlds.TwoDimension.SpriteData.Reload ( ResourceDepot resourceDepot,
ITwoDimensionResourceContext resourceContext )

Property Documentation

◆ SpriteParts

Dictionary<string, SpritePart> TaleWorlds.TwoDimension.SpriteData.SpriteParts
get

◆ Sprites

Dictionary<string, Sprite> TaleWorlds.TwoDimension.SpriteData.Sprites
get

◆ SpriteCategories

Dictionary<string, SpriteCategory> TaleWorlds.TwoDimension.SpriteData.SpriteCategories
get

◆ Name

string TaleWorlds.TwoDimension.SpriteData.Name
get