M&B: Bannerlord 1.3.14
The horns sound, the ravens gather.
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TaleWorlds.Network Namespace Reference

Classes

class  ClientWebSocketHandler
class  CoroutineManager
class  Coroutine
class  CoroutineState
class  WaitForTicks
class  WaitForSpecialCase
interface  IMessageProxyClient
class  JsonSocketMessage
class  Authorize
class  PostBoxId
class  MessageProxy
class  MessageServiceConnection
class  ServiceExceptionModel
class  ServiceException
class  RESTClient
class  ClientsideSession
interface  INetworkSerializable
class  MessageId
class  MessageContract
class  MessageContractCreator
class  MessageContractCreator< T >
class  MessageContractHandlerManager
class  MessageContractHandler
class  MessageContractHandler< T >
class  NetworkMessage
interface  INetworkMessageWriter
interface  INetworkMessageReader
class  NetworkSession
class  ServersideSession
class  ServersideSessionManager
class  TickManager
class  WebSocketMessage
class  MessageInfo

Enumerations

enum  ConnectionState {
  Connecting = 0 ,
  Connected = 1 ,
  Disconnected = 2
}
enum  MessageTypes : byte {
  Cursor = 0 ,
  Rest = 1 ,
  Binary = 2 ,
  Close =3
}

Functions

delegate IEnumerator< CoroutineStateCoroutineDelegate ()
delegate void MessageContractHandlerDelegate< T > (T message)

Enumeration Type Documentation

◆ ConnectionState

Enumerator
Connecting 
Connected 
Disconnected 

◆ MessageTypes

Enumerator
Cursor 
Rest 
Binary 
Close 

Function Documentation

◆ CoroutineDelegate()

delegate IEnumerator< CoroutineState > TaleWorlds.Network.CoroutineDelegate ( )

◆ MessageContractHandlerDelegate< T >()

delegate void TaleWorlds.Network.MessageContractHandlerDelegate< T > ( T message)
Type Constraints
T :MessageContract