M&B: Bannerlord 1.3.14
The horns sound, the ravens gather.
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TaleWorlds.Engine.SceneInitializationData Struct Reference

Public Member Functions

 SceneInitializationData (bool initializeWithDefaults)

Public Attributes

MatrixFrame CamPosFromScene
bool InitPhysicsWorld
bool LoadNavMesh
bool InitFloraNodes
bool UsePhysicsMaterials
bool EnableFloraPhysics
bool UseTerrainMeshBlending
bool DoNotUseLoadingScreen
bool CreateOros
bool ForTerrainShaderCompile
bool InitSkyboxFromStart

Constructor & Destructor Documentation

◆ SceneInitializationData()

TaleWorlds.Engine.SceneInitializationData.SceneInitializationData ( bool initializeWithDefaults)

Member Data Documentation

◆ CamPosFromScene

MatrixFrame TaleWorlds.Engine.SceneInitializationData.CamPosFromScene

◆ InitPhysicsWorld

bool TaleWorlds.Engine.SceneInitializationData.InitPhysicsWorld

◆ LoadNavMesh

bool TaleWorlds.Engine.SceneInitializationData.LoadNavMesh

◆ InitFloraNodes

bool TaleWorlds.Engine.SceneInitializationData.InitFloraNodes

◆ UsePhysicsMaterials

bool TaleWorlds.Engine.SceneInitializationData.UsePhysicsMaterials

◆ EnableFloraPhysics

bool TaleWorlds.Engine.SceneInitializationData.EnableFloraPhysics

◆ UseTerrainMeshBlending

bool TaleWorlds.Engine.SceneInitializationData.UseTerrainMeshBlending

◆ DoNotUseLoadingScreen

bool TaleWorlds.Engine.SceneInitializationData.DoNotUseLoadingScreen

◆ CreateOros

bool TaleWorlds.Engine.SceneInitializationData.CreateOros

◆ ForTerrainShaderCompile

bool TaleWorlds.Engine.SceneInitializationData.ForTerrainShaderCompile

◆ InitSkyboxFromStart

bool TaleWorlds.Engine.SceneInitializationData.InitSkyboxFromStart