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M&B: Bannerlord 1.3.4
The horns sound, the ravens gather.
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This is the complete list of members for Helpers.SettlementHelper, including all inherited members.
| FindFurthestFortificationToSettlement(MBReadOnlyList< Town > candidates, MobileParty.NavigationType navCapabilities, Settlement fromSettlement, out float furthestDistance) | Helpers.SettlementHelper | static |
| FindNearestCastleToMobileParty(MobileParty mobileParty, NavigationType navCapabilities, Func< Settlement, bool > condition=null) | Helpers.SettlementHelper | static |
| FindNearestCastleToSettlement(Settlement fromSettlement, MobileParty.NavigationType navCapabilities, Func< Settlement, bool > condition=null) | Helpers.SettlementHelper | static |
| FindNearestFortificationToMobileParty(MobileParty mobileParty, NavigationType navCapabilities, Func< Settlement, bool > condition=null) | Helpers.SettlementHelper | static |
| FindNearestFortificationToSettlement(Settlement fromSettlement, MobileParty.NavigationType navCapabilities, Func< Settlement, bool > condition=null) | Helpers.SettlementHelper | static |
| FindNearestHideoutToMobileParty(MobileParty fromMobileParty, MobileParty.NavigationType navCapabilities, Func< Settlement, bool > condition=null) | Helpers.SettlementHelper | static |
| FindNearestHideoutToSettlement(Settlement fromSettlement, MobileParty.NavigationType navCapabilities, Func< Settlement, bool > condition=null) | Helpers.SettlementHelper | static |
| FindNearestSettlementToMobileParty(MobileParty mobileParty, MobileParty.NavigationType navCapabilities, Func< Settlement, bool > condition=null) | Helpers.SettlementHelper | static |
| FindNearestSettlementToPoint(in CampaignVec2 point, Func< Settlement, bool > condition=null) | Helpers.SettlementHelper | static |
| FindNearestSettlementToSettlement(Settlement fromSettlement, MobileParty.NavigationType navCapabilities, Func< Settlement, bool > condition=null) | Helpers.SettlementHelper | static |
| FindNearestTownToMobileParty(MobileParty mobileParty, NavigationType navCapabilities, Func< Settlement, bool > condition=null) | Helpers.SettlementHelper | static |
| FindNearestTownToSettlement(Settlement fromSettlement, MobileParty.NavigationType navCapabilities, Func< Settlement, bool > condition=null) | Helpers.SettlementHelper | static |
| FindNearestVillageToMobileParty(MobileParty fromParty, NavigationType navCapabilities, Func< Settlement, bool > condition=null) | Helpers.SettlementHelper | static |
| FindNearestVillageToSettlement(Settlement fromSettlement, MobileParty.NavigationType navCapabilities, Func< Settlement, bool > condition=null) | Helpers.SettlementHelper | static |
| FindNextSettlementAroundMobileParty(MobileParty mobileParty, MobileParty.NavigationType navCapabilities, float maxDistance, int lastIndex, Func< Settlement, bool > condition=null) | Helpers.SettlementHelper | static |
| FindRandomHideout(Func< Settlement, bool > condition=null) | Helpers.SettlementHelper | static |
| FindRandomSettlement(Func< Settlement, bool > condition=null) | Helpers.SettlementHelper | static |
| GetAllHeroesOfSettlement(Settlement settlement, bool includePrisoners) | Helpers.SettlementHelper | static |
| GetBestSettlementToSpawnAround(Hero hero) | Helpers.SettlementHelper | static |
| GetGarrisonChangeExplainedNumber(Town town) | Helpers.SettlementHelper | static |
| GetNeighborScoreForConsideringClan(Settlement settlement, Clan consideringClan) | Helpers.SettlementHelper | static |
| GetRandomStuff(bool isFemale) | Helpers.SettlementHelper | static |
| GetRandomTown(Clan fromFaction=null) | Helpers.SettlementHelper | static |
| IsGarrisonStarving(Settlement settlement) | Helpers.SettlementHelper | static |
| SpawnNotablesIfNeeded(Settlement settlement) | Helpers.SettlementHelper | static |
| TakeEnemyVillagersOutsideSettlements(Settlement settlementWhichChangedFaction) | Helpers.SettlementHelper | static |