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| static string | GetRandomStuff (bool isFemale) |
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| static Settlement | FindNearestSettlementToSettlement (Settlement fromSettlement, MobileParty.NavigationType navCapabilities, Func< Settlement, bool > condition=null) |
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| static Settlement | FindNearestSettlementToMobileParty (MobileParty mobileParty, MobileParty.NavigationType navCapabilities, Func< Settlement, bool > condition=null) |
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| static Settlement | FindNearestSettlementToPoint (in CampaignVec2 point, Func< Settlement, bool > condition=null) |
| | Finds the closest settlement to given point without considering if it's possible to go there.
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| static Hideout | FindNearestHideoutToSettlement (Settlement fromSettlement, MobileParty.NavigationType navCapabilities, Func< Settlement, bool > condition=null) |
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| static Hideout | FindNearestHideoutToMobileParty (MobileParty fromMobileParty, MobileParty.NavigationType navCapabilities, Func< Settlement, bool > condition=null) |
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| static Town | FindNearestTownToSettlement (Settlement fromSettlement, MobileParty.NavigationType navCapabilities, Func< Settlement, bool > condition=null) |
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| static Town | FindNearestTownToMobileParty (MobileParty mobileParty, NavigationType navCapabilities, Func< Settlement, bool > condition=null) |
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| static int | FindNextSettlementAroundMobileParty (MobileParty mobileParty, MobileParty.NavigationType navCapabilities, float maxDistance, int lastIndex, Func< Settlement, bool > condition=null) |
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| static Settlement | FindNearestCastleToSettlement (Settlement fromSettlement, MobileParty.NavigationType navCapabilities, Func< Settlement, bool > condition=null) |
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| static Settlement | FindNearestCastleToMobileParty (MobileParty mobileParty, NavigationType navCapabilities, Func< Settlement, bool > condition=null) |
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| static Settlement | FindNearestFortificationToSettlement (Settlement fromSettlement, MobileParty.NavigationType navCapabilities, Func< Settlement, bool > condition=null) |
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| static Settlement | FindNearestFortificationToMobileParty (MobileParty mobileParty, NavigationType navCapabilities, Func< Settlement, bool > condition=null) |
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| static Settlement | FindFurthestFortificationToSettlement (MBReadOnlyList< Town > candidates, MobileParty.NavigationType navCapabilities, Settlement fromSettlement, out float furthestDistance) |
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| static Village | FindNearestVillageToSettlement (Settlement fromSettlement, MobileParty.NavigationType navCapabilities, Func< Settlement, bool > condition=null) |
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| static Village | FindNearestVillageToMobileParty (MobileParty fromParty, NavigationType navCapabilities, Func< Settlement, bool > condition=null) |
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| static Settlement | FindRandomSettlement (Func< Settlement, bool > condition=null) |
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| static Settlement | FindRandomHideout (Func< Settlement, bool > condition=null) |
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| static void | TakeEnemyVillagersOutsideSettlements (Settlement settlementWhichChangedFaction) |
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| static Settlement | GetRandomTown (Clan fromFaction=null) |
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| static Settlement | GetBestSettlementToSpawnAround (Hero hero) |
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| static IEnumerable< Hero > | GetAllHeroesOfSettlement (Settlement settlement, bool includePrisoners) |
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| static bool | IsGarrisonStarving (Settlement settlement) |
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| static void | SpawnNotablesIfNeeded (Settlement settlement) |
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| static ExplainedNumber | GetGarrisonChangeExplainedNumber (Town town) |
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| static float | GetNeighborScoreForConsideringClan (Settlement settlement, Clan consideringClan) |
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