M&B: Bannerlord 1.3.4
The horns sound, the ravens gather.
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SandBox.CampaignMissionManager Class Reference

Inherits ICampaignMissionManager.

Public Member Functions

IMission OpenArenaDuelMission (string scene, Location location, CharacterObject duelCharacter, bool requireCivilianEquipment, bool spawnBOthSidesWithHorse, Action< CharacterObject > onDuelEndAction, float customAgentHealth)
 
IMission OpenDisguiseMission (string scene, bool willSetUpContact, string sceneLevels, Location fromLocation)
 
IMission OpenNavalBattleMission (MissionInitializerRecord rec)
 
IMission OpenNavalSetPieceBattleMission (MissionInitializerRecord rec, MBList< IShipOrigin > playerShips, MBList< IShipOrigin > playerAllyShips, MBList< IShipOrigin > enemyShips)
 

Member Function Documentation

◆ OpenArenaDuelMission()

IMission SandBox.CampaignMissionManager.OpenArenaDuelMission ( string scene,
Location location,
CharacterObject duelCharacter,
bool requireCivilianEquipment,
bool spawnBOthSidesWithHorse,
Action< CharacterObject > onDuelEndAction,
float customAgentHealth )

◆ OpenDisguiseMission()

IMission SandBox.CampaignMissionManager.OpenDisguiseMission ( string scene,
bool willSetUpContact,
string sceneLevels,
Location fromLocation )

◆ OpenNavalBattleMission()

IMission SandBox.CampaignMissionManager.OpenNavalBattleMission ( MissionInitializerRecord rec)

◆ OpenNavalSetPieceBattleMission()

IMission SandBox.CampaignMissionManager.OpenNavalSetPieceBattleMission ( MissionInitializerRecord rec,
MBList< IShipOrigin > playerShips,
MBList< IShipOrigin > playerAllyShips,
MBList< IShipOrigin > enemyShips )