M&B: Bannerlord 1.3.4
The horns sound, the ravens gather.
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SandBox.Objects.DynamicPatrolAreaParent Class Reference

Inherits TaleWorlds.MountAndBlade.MissionObject.

Public Attributes

bool DrawPath = true
 
int UniqueId = -1
 

Protected Member Functions

override void OnEditorTick (float dt)
 
- Protected Member Functions inherited from TaleWorlds.MountAndBlade.MissionObject
virtual void AttachDynamicNavmeshToEntity ()
 
virtual WeakGameEntity GetEntityToAttachNavMeshFaces ()
 
override void OnRemoved (int removeReason)
 
- Protected Member Functions inherited from TaleWorlds.Engine.ScriptComponentBehavior
void InvalidateWeakPointersIfValid ()
 
 ScriptComponentBehavior ()
 

Additional Inherited Members

- Public Types inherited from TaleWorlds.Engine.ScriptComponentBehavior
enum  TickRequirement : uint {
  None = 0x00000000 ,
  TickOccasionally = 0x00000001 ,
  Tick = 0x00000002 ,
  TickParallel = 0x00000004 ,
  TickParallel2 = 0x00000008 ,
  FixedTick = 0x00000010 ,
  FixedParallelTick = 0x00000020 ,
  TickParallel3 = 0x00000040
}
 
- Public Member Functions inherited from TaleWorlds.MountAndBlade.MissionObject
 MissionObject ()
 
virtual void SetAbilityOfFaces (bool enabled)
 
override int GetHashCode ()
 
virtual void AfterMissionStart ()
 
virtual void OnMissionEnded ()
 
virtual void OnDeploymentFinished ()
 
void SetEnabled (bool isParentObject=false)
 Enables the mission object script and adds it to active mission objects.
 
void SetEnabledAndMakeVisible (bool isParentObject=false, bool enableFaces=false)
 Mission object is enabled and added to active mission objects list, its entity is made visible and therefore its physics is turned on.
 
void SetDisabled (bool isParentObject=false)
 Only disables the mission object script and removes it from active mission objects list but the object entity remains visible with active physics.
 
void SetDisabledAndMakeInvisible (bool isParentObject=false, bool disableFaces=false)
 Mission object is disabled and removed from active mission objects list, its entity is made invisible and therefore its physics is turned off.
 
virtual void OnEndMission ()
 
virtual void AddStuckMissile (GameEntity missileEntity)
 
- Public Member Functions inherited from TaleWorlds.Engine.ScriptComponentBehavior
void SetScriptComponentToTick (TickRequirement tickReq)
 
void SetScriptComponentToTickMT (TickRequirement value)
 
virtual TickRequirement GetTickRequirement ()
 
- Static Public Attributes inherited from TaleWorlds.MountAndBlade.MissionObject
const int MaxNavMeshPerDynamicObject = 50
 
- Protected Types inherited from TaleWorlds.MountAndBlade.MissionObject
enum  DynamicNavmeshLocalIds : int {
  Inside = 1 ,
  Enter = 2 ,
  Exit = 3 ,
  Blocker = 4 ,
  Extra1 = 5 ,
  Extra2 = 6 ,
  Extra3 = 7 ,
  Reserved1 = 9 ,
  Count
}
 
- Protected Attributes inherited from TaleWorlds.MountAndBlade.MissionObject
string NavMeshPrefabName = ""
 
int DynamicNavmeshIdStart = 0
 
- Properties inherited from TaleWorlds.MountAndBlade.MissionObject
MissionObjectId Id [get, set]
 
bool IsDisabled [get]
 
virtual TextObject HitObjectName [get]
 
bool CreatedAtRuntime [get]
 
- Properties inherited from TaleWorlds.Engine.ScriptComponentBehavior
WeakGameEntity GameEntity [get]
 
ManagedScriptComponent ScriptComponent [get]
 
ManagedScriptHolder ManagedScriptHolder [get]
 
Scene Scene [get]
 

Member Function Documentation

◆ OnEditorTick()

override void SandBox.Objects.DynamicPatrolAreaParent.OnEditorTick ( float dt)
protectedvirtual

Member Data Documentation

◆ DrawPath

bool SandBox.Objects.DynamicPatrolAreaParent.DrawPath = true

◆ UniqueId

int SandBox.Objects.DynamicPatrolAreaParent.UniqueId = -1