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M&B: Bannerlord 1.3.4
The horns sound, the ravens gather.
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Inherits SandBox.Objects.Usables.UsablePlace.
Public Attributes | |
| float | Delay = -1f |
| int | SpawnCount = 1 |
Public Attributes inherited from TaleWorlds.MountAndBlade.UsableMachine | |
| string | PilotStandingPointTag = "Pilot" |
| string | AmmoPickUpTag = "ammopickup" |
| string | WaitStandingPointTag = "Wait" |
Additional Inherited Members | |
Public Types inherited from TaleWorlds.MountAndBlade.SynchedMissionObject | |
| enum | SynchFlags : uint { SynchNone = 0x00000000 , SynchTransform = 0x00000001 , SynchAnimation = 0x00000002 , SynchBodyFlags = 0x00000004 , SyncColors = 0x00000008 , SynchAll = 0xffffffff } |
Public Types inherited from TaleWorlds.Engine.ScriptComponentBehavior | |
| enum | TickRequirement : uint { None = 0x00000000 , TickOccasionally = 0x00000001 , Tick = 0x00000002 , TickParallel = 0x00000004 , TickParallel2 = 0x00000008 , FixedTick = 0x00000010 , FixedParallelTick = 0x00000020 , TickParallel3 = 0x00000040 } |
Public Member Functions inherited from SandBox.Objects.Usables.UsablePlace | |
| override TextObject | GetDescriptionText (WeakGameEntity gameEntity) |
| override TextObject | GetActionTextForStandingPoint (UsableMissionObject usableGameObject) |
| override UsableMachineAIBase | CreateAIBehaviorObject () |
Public Member Functions inherited from TaleWorlds.MountAndBlade.UsableMachine | |
| void | AddComponent (UsableMissionObjectComponent component) |
| void | RemoveComponent (UsableMissionObjectComponent component) |
| T | GetComponent< T > () |
| virtual OrderType | GetOrder (BattleSideEnum side) |
| WeakGameEntity | GetValidStandingPointForAgent (Agent agent) |
| void | SetAI (UsableMachineAIBase ai) |
| WeakGameEntity | GetValidStandingPointForAgentWithoutDistanceCheck (Agent agent) |
| StandingPoint | GetVacantStandingPointForAI (Agent agent) |
| StandingPoint | GetTargetStandingPointOfAIAgent (Agent agent) |
| override void | OnMissionEnded () |
| override void | SetVisibleSynched (bool value, bool forceChildrenVisible=false) |
| The user agent who controls this object. | |
| override void | SetPhysicsStateSynched (bool value, bool setChildren=true) |
| override TickRequirement | GetTickRequirement () |
| virtual void | OnFocusGain (Agent userAgent) |
| virtual void | OnFocusLose (Agent userAgent) |
| virtual void | OnPilotAssignedDuringSpawn () |
| virtual TextObject | GetInfoTextForBeingNotInteractable (Agent userAgent) |
| void | Deactivate () |
| void | Activate () |
| virtual bool | IsDisabledForBattleSide (BattleSideEnum sideEnum) |
| virtual bool | IsDisabledForBattleSideAI (BattleSideEnum sideEnum) |
| virtual bool | ShouldAutoLeaveDetachmentWhenDisabled (BattleSideEnum sideEnum) |
| virtual bool | AutoAttachUserToFormation (BattleSideEnum sideEnum) |
| virtual bool | HasToBeDefendedByUser (BattleSideEnum sideEnum) |
| virtual void | Disable () |
| override string | ToString () |
| TextObject | GetActionTextForStandingPoint (UsableMissionObject usableGameObject) |
| virtual StandingPoint | GetBestPointAlternativeTo (StandingPoint standingPoint, Agent agent) |
| virtual bool | IsInRangeToCheckAlternativePoints (Agent agent) |
| void | AddAgentAtSlotIndex (Agent agent, int slotIndex) |
| void | SetIsDisabledForAI (bool isDisabledForAI) |
| int | GetNumberOfUsableSlots () |
| bool | IsStandingPointAvailableForAgent (Agent agent) |
| bool | IsUsedByFormation (Formation formation) |
| TextObject | GetDescriptionText (WeakGameEntity gameEntity) |
| void | SetEnemyRangeToStopUsing (float value) |
Public Member Functions inherited from TaleWorlds.MountAndBlade.SynchedMissionObject | |
| void | SetLocalPositionSmoothStep (ref Vec3 targetPosition) |
| virtual void | SetDisabledSynched () |
| void | SetFrameSynched (ref MatrixFrame frame, bool isClient=false) |
| void | SetGlobalFrameSynched (ref MatrixFrame frame, bool isClient=false) |
| void | SetFrameSynchedOverTime (ref MatrixFrame frame, float duration, bool isClient=false) |
| void | SetGlobalFrameSynchedOverTime (ref MatrixFrame frame, float duration, bool isClient=false) |
| void | SetAnimationAtChannelSynched (string animationName, int channelNo, float animationSpeed=1.0f) |
| void | SetAnimationAtChannelSynched (int animationIndex, int channelNo, float animationSpeed=1.0f) |
| void | SetAnimationChannelParameterSynched (int channelNo, float parameter) |
| void | PauseSkeletonAnimationSynched () |
| void | ResumeSkeletonAnimationSynched () |
| void | BurstParticlesSynched (bool doChildren=true) |
| void | ApplyImpulseSynched (Vec3 localPosition, Vec3 impulse) |
| void | AddBodyFlagsSynched (BodyFlags flags, bool applyToChildren=true) |
| void | RemoveBodyFlagsSynched (BodyFlags flags, bool applyToChildren=true) |
| void | SetTeamColors (uint color, uint color2) |
| virtual void | SetTeamColorsSynched (uint color, uint color2) |
| virtual void | WriteToNetwork () |
| virtual void | OnAfterReadFromNetwork ((BaseSynchedMissionObjectReadableRecord, ISynchedMissionObjectReadableRecord) synchedMissionObjectReadableRecord) |
Public Member Functions inherited from TaleWorlds.MountAndBlade.MissionObject | |
| MissionObject () | |
| virtual void | SetAbilityOfFaces (bool enabled) |
| override int | GetHashCode () |
| virtual void | AfterMissionStart () |
| virtual void | OnDeploymentFinished () |
| void | SetEnabled (bool isParentObject=false) |
| Enables the mission object script and adds it to active mission objects. | |
| void | SetEnabledAndMakeVisible (bool isParentObject=false, bool enableFaces=false) |
| Mission object is enabled and added to active mission objects list, its entity is made visible and therefore its physics is turned on. | |
| void | SetDisabled (bool isParentObject=false) |
| Only disables the mission object script and removes it from active mission objects list but the object entity remains visible with active physics. | |
| void | SetDisabledAndMakeInvisible (bool isParentObject=false, bool disableFaces=false) |
| Mission object is disabled and removed from active mission objects list, its entity is made invisible and therefore its physics is turned off. | |
| virtual void | OnEndMission () |
| virtual void | AddStuckMissile (GameEntity missileEntity) |
Public Member Functions inherited from TaleWorlds.Engine.ScriptComponentBehavior | |
| void | SetScriptComponentToTick (TickRequirement tickReq) |
| void | SetScriptComponentToTickMT (TickRequirement value) |
Static Public Attributes inherited from TaleWorlds.MountAndBlade.UsableMachine | |
| const string | UsableMachineParentTag = "machine_parent" |
Static Public Attributes inherited from TaleWorlds.MountAndBlade.MissionObject | |
| const int | MaxNavMeshPerDynamicObject = 50 |
Protected Types inherited from TaleWorlds.MountAndBlade.MissionObject | |
| enum | DynamicNavmeshLocalIds : int { Inside = 1 , Enter = 2 , Exit = 3 , Blocker = 4 , Extra1 = 5 , Extra2 = 6 , Extra3 = 7 , Reserved1 = 9 , Count } |
Protected Member Functions inherited from TaleWorlds.MountAndBlade.UsableMachine | |
| UsableMachine () | |
| virtual void | DebugTick (float dt) |
| bool | IsDisabledDueToEnemyInRange (BattleSideEnum sideEnum) |
| override void | OnRemoved (int removeReason) |
| virtual float | GetWeightOfStandingPoint (StandingPoint sp) |
| virtual float | GetDetachmentWeightAux (BattleSideEnum side) |
| virtual bool | IsAgentOnInconvenientNavmesh (Agent agent, StandingPoint standingPoint) |
| virtual StandingPoint | GetSuitableStandingPointFor (BattleSideEnum side, Agent agent=null, List< Agent > agents=null, List< ValueTuple< Agent, float > > agentValuePairs=null) |
| virtual bool | ShouldDisableTickIfMachineDisabled () |
Protected Member Functions inherited from TaleWorlds.MountAndBlade.MissionObject | |
| virtual void | AttachDynamicNavmeshToEntity () |
| virtual WeakGameEntity | GetEntityToAttachNavMeshFaces () |
Protected Member Functions inherited from TaleWorlds.Engine.ScriptComponentBehavior | |
| void | InvalidateWeakPointersIfValid () |
| ScriptComponentBehavior () | |
Protected Attributes inherited from TaleWorlds.MountAndBlade.UsableMachine | |
| GameEntity | ActiveWaitStandingPoint |
| bool | _areUsableStandingPointsVacant = true |
| List< ValueTuple< int, StandingPoint > > | _usableStandingPoints |
| bool | _isDetachmentRecentlyEvaluated = false |
| float | EnemyRangeToStopUsing = 0.0f |
| Vec2 | MachinePositionOffsetToStopUsingLocal = Vec2.Zero |
| bool | MakeVisibilityCheck = true |
| QueryData< bool > | IsDisabledForAttackerAIDueToEnemyInRange |
| QueryData< bool > | IsDisabledForDefenderAIDueToEnemyInRange |
| MBList< Formation > | _userFormations |
Protected Attributes inherited from TaleWorlds.MountAndBlade.MissionObject | |
| string | NavMeshPrefabName = "" |
| int | DynamicNavmeshIdStart = 0 |
| float SandBox.Objects.GroupSpawnPoint.Delay = -1f |
| int SandBox.Objects.GroupSpawnPoint.SpawnCount = 1 |
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