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M&B: Bannerlord 1.3.4
The horns sound, the ravens gather.
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Public Member Functions | |
| delegate void | StealthZoneEvent () |
| StealthZone (Agent targetAgent, bool useVolumeBox) | |
| void | SetStealthAgents (List< Agent > agents) |
| void | Tick () |
| void | OnAgentRemoved (Agent affectedAgent, Agent affectorAgent) |
| bool | IsAgentInside (Agent agent) |
| void | OnPlayerFlees () |
| void | ResetEvents () |
| void | DisableAll () |
Public Attributes | |
| bool | IsZoneUsable = false |
| StealthZoneEvent | OnTargetFlees |
| StealthZoneEvent | OnTargetEliminated |
| StealthZoneEvent | OnTargetInZone |
| Agent | TargetAgent |
Static Public Attributes | |
| const string | VolumeBoxId = "stealth_zone_volume" |
Properties | |
| bool | AreAgentsActive [get] |
| bool | UseVolumeBox [get] |
| int | EliminatedAgents [get] |
| List< Agent > | Agents [get] |
| VolumeBox | VolumeBox [get] |
Events | |
| Action | OnActivated |
| Action | OnDisactivated |
| SandBox.Objects.StealthZone.StealthZone | ( | Agent | targetAgent, |
| bool | useVolumeBox ) |
| delegate void SandBox.Objects.StealthZone.StealthZoneEvent | ( | ) |
| void SandBox.Objects.StealthZone.SetStealthAgents | ( | List< Agent > | agents | ) |
| void SandBox.Objects.StealthZone.Tick | ( | ) |
| bool SandBox.Objects.StealthZone.IsAgentInside | ( | Agent | agent | ) |
| void SandBox.Objects.StealthZone.OnPlayerFlees | ( | ) |
| void SandBox.Objects.StealthZone.ResetEvents | ( | ) |
| void SandBox.Objects.StealthZone.DisableAll | ( | ) |
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| bool SandBox.Objects.StealthZone.IsZoneUsable = false |
| StealthZoneEvent SandBox.Objects.StealthZone.OnTargetFlees |
| StealthZoneEvent SandBox.Objects.StealthZone.OnTargetEliminated |
| StealthZoneEvent SandBox.Objects.StealthZone.OnTargetInZone |
| Agent SandBox.Objects.StealthZone.TargetAgent |
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| Action SandBox.Objects.StealthZone.OnActivated |
| Action SandBox.Objects.StealthZone.OnDisactivated |