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| static void | FollowAgent (Agent agent, Agent target) |
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| static void | UnfollowAgent (Agent agent) |
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| static void | FadeOutAgents (IEnumerable< Agent > agents, bool hideInstantly, bool hideMount) |
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| static void | DisableGenericMissionEventScript (string triggeringObjectTag, GenericMissionEvent missionEvent) |
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| static void | SpawnPlayer (bool civilianEquipment=false, bool noHorses=false, bool noWeapon=false, bool wieldInitialWeapons=false, string spawnTag="") |
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| static void | SpawnPlayer (GameEntity spawnPosition, bool civilianEquipment=false, bool noHorses=false, bool noWeapon=false, bool wieldInitialWeapons=false) |
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| static List< Agent > | SpawnHorses () |
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| static void | SpawnSheeps () |
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| static void | SpawnCows () |
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| static void | SpawnGeese () |
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| static void | SpawnChicken () |
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| static void | SpawnHogs () |
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