M&B: Bannerlord 1.3.4
The horns sound, the ravens gather.
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TaleWorlds.Engine.Decal Class Referencesealed

Inherits TaleWorlds.Engine.GameEntityComponent.

Public Member Functions

Decal CreateCopy ()
 
void CheckAndRegisterToDecalSet ()
 
void SetIsVisible (bool value)
 
uint GetFactor1 ()
 
void OverrideRoadBoundaryP0 (Vec2 data)
 
void OverrideRoadBoundaryP1 (Vec2 data)
 
void SetFactor1Linear (uint linearFactorColor1)
 
void SetFactor1 (uint factorColor1)
 
void SetAlpha (float alpha)
 
void SetVectorArgument (float vectorArgument0, float vectorArgument1, float vectorArgument2, float vectorArgument3)
 
void SetVectorArgument2 (float vectorArgument0, float vectorArgument1, float vectorArgument2, float vectorArgument3)
 
Material GetMaterial ()
 
void SetMaterial (Material material)
 
void SetFrame (MatrixFrame Frame)
 
- Public Member Functions inherited from TaleWorlds.Engine.GameEntityComponent
WeakGameEntity GetEntity ()
 
virtual MetaMesh GetFirstMetaMesh ()
 

Static Public Member Functions

static Decal CreateDecal (string name=null)
 

Properties

bool IsValid [get]
 
MatrixFrame Frame [get, set]
 

Member Function Documentation

◆ CreateDecal()

static Decal TaleWorlds.Engine.Decal.CreateDecal ( string name = null)
static

◆ CreateCopy()

Decal TaleWorlds.Engine.Decal.CreateCopy ( )

◆ CheckAndRegisterToDecalSet()

void TaleWorlds.Engine.Decal.CheckAndRegisterToDecalSet ( )

◆ SetIsVisible()

void TaleWorlds.Engine.Decal.SetIsVisible ( bool value)

◆ GetFactor1()

uint TaleWorlds.Engine.Decal.GetFactor1 ( )

◆ OverrideRoadBoundaryP0()

void TaleWorlds.Engine.Decal.OverrideRoadBoundaryP0 ( Vec2 data)

◆ OverrideRoadBoundaryP1()

void TaleWorlds.Engine.Decal.OverrideRoadBoundaryP1 ( Vec2 data)

◆ SetFactor1Linear()

void TaleWorlds.Engine.Decal.SetFactor1Linear ( uint linearFactorColor1)

◆ SetFactor1()

void TaleWorlds.Engine.Decal.SetFactor1 ( uint factorColor1)

◆ SetAlpha()

void TaleWorlds.Engine.Decal.SetAlpha ( float alpha)

◆ SetVectorArgument()

void TaleWorlds.Engine.Decal.SetVectorArgument ( float vectorArgument0,
float vectorArgument1,
float vectorArgument2,
float vectorArgument3 )

◆ SetVectorArgument2()

void TaleWorlds.Engine.Decal.SetVectorArgument2 ( float vectorArgument0,
float vectorArgument1,
float vectorArgument2,
float vectorArgument3 )

◆ GetMaterial()

Material TaleWorlds.Engine.Decal.GetMaterial ( )

◆ SetMaterial()

void TaleWorlds.Engine.Decal.SetMaterial ( Material material)

◆ SetFrame()

void TaleWorlds.Engine.Decal.SetFrame ( MatrixFrame Frame)

Property Documentation

◆ IsValid

bool TaleWorlds.Engine.Decal.IsValid
get

◆ Frame

MatrixFrame TaleWorlds.Engine.Decal.Frame
getset