Inherits NativeObject.
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| string | GetName () |
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| string | GetBoneName (sbyte boneIndex) |
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| sbyte | GetBoneChildAtIndex (sbyte boneIndex, sbyte childIndex) |
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| sbyte | GetBoneChildCount (sbyte boneIndex) |
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| sbyte | GetParentBoneIndex (sbyte boneIndex) |
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| void | AddMeshToBone (UIntPtr mesh, sbyte boneIndex) |
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| void | Freeze (bool p) |
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| bool | IsFrozen () |
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| void | SetBoneLocalFrame (sbyte boneIndex, MatrixFrame localFrame) |
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| sbyte | GetBoneCount () |
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| void | GetBoneBody (sbyte boneIndex, ref CapsuleData data) |
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| void | ForceUpdateBoneFrames () |
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| MatrixFrame | GetBoneEntitialFrameWithIndex (sbyte boneIndex) |
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| MatrixFrame | GetBoneEntitialFrameWithName (string boneName) |
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| RagdollState | GetCurrentRagdollState () |
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| void | ActivateRagdoll () |
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| sbyte | GetSkeletonBoneMapping (sbyte boneIndex) |
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| void | AddMesh (Mesh mesh) |
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| void | ClearComponents () |
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| void | AddComponent (GameEntityComponent component) |
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| bool | HasComponent (GameEntityComponent component) |
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| void | RemoveComponent (GameEntityComponent component) |
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| void | ClearMeshes (bool clearBoneComponents=true) |
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| int | GetComponentCount (GameEntity.ComponentType componentType) |
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| void | UpdateEntitialFramesFromLocalFrames () |
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| void | ResetFrames () |
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| GameEntityComponent | GetComponentAtIndex (GameEntity.ComponentType componentType, int index) |
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| void | SetUsePreciseBoundingVolume (bool value) |
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| MatrixFrame | GetBoneEntitialRestFrame (sbyte boneIndex, bool useBoneMapping) |
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| MatrixFrame | GetBoneLocalRestFrame (sbyte boneIndex, bool useBoneMapping=true) |
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| MatrixFrame | GetBoneEntitialRestFrame (sbyte boneIndex) |
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| MatrixFrame | GetBoneEntitialFrameAtChannel (int channelNo, sbyte boneIndex) |
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| MatrixFrame | GetBoneEntitialFrame (sbyte boneIndex) |
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| int | GetBoneComponentCount (sbyte boneIndex) |
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| GameEntityComponent | GetBoneComponentAtIndex (sbyte boneIndex, int componentIndex) |
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| bool | HasBoneComponent (sbyte boneIndex, GameEntityComponent component) |
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| void | AddComponentToBone (sbyte boneIndex, GameEntityComponent component) |
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| void | RemoveBoneComponent (sbyte boneIndex, GameEntityComponent component) |
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| void | ClearMeshesAtBone (sbyte boneIndex) |
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| void | TickAnimations (float dt, MatrixFrame globalFrame, bool tickAnimsForChildren) |
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| void | TickAnimationsAndForceUpdate (float dt, MatrixFrame globalFrame, bool tickAnimsForChildren) |
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| float | GetAnimationParameterAtChannel (int channelNo) |
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| void | SetAnimationParameterAtChannel (int channelNo, float parameter) |
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| float | GetAnimationSpeedAtChannel (int channelNo) |
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| void | SetAnimationSpeedAtChannel (int channelNo, float speed) |
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| void | SetUptoDate (bool value) |
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| string | GetAnimationAtChannel (int channelNo) |
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| int | GetAnimationIndexAtChannel (int channelNo) |
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| void | EnableScriptDrivenPostIntegrateCallback () |
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| void | ResetCloths () |
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| IEnumerable< Mesh > | GetAllMeshes () |
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