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| static string | GetModuleFullPath (string moduleId) |
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| static ModuleInfo | GetModuleInfo (string moduleId) |
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| static void | OnModuleDeactivated (string id) |
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| static void | OnModuleActivated (string id) |
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| static void | InitializeModules (string[] loadedModuleIds, string[] platformModulePaths=null) |
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| static ModuleInfo | InitializeSingleModule (string modulePath) |
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| static bool | IsModuleActive (string moduleId) |
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| static void | InitializePlatformModuleExtension (IPlatformModuleExtension moduleExtension, List< string > args) |
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| static void | ClearPlatformModuleExtension () |
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| static List< ModuleInfo > | GetModuleInfos (string[] moduleIds) |
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| static List< ModuleInfo > | GetModules (Func< ModuleInfo, bool > cond=null) |
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| static Dictionary< string, ModuleInfo >.ValueCollection | GetAllModules () |
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| static List< ModuleInfo > | GetActiveModules () |
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| static string | GetMbprojPath (string id) |
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| static string | GetXmlPathForNative (string moduleId, string xmlName) |
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| static string | GetXmlPathForNativeWBase (string moduleId, string xmlName) |
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| static string | GetXsltPathForNative (string moduleId, string xsltName) |
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| static string | GetPath (string id) |
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| static string | GetXmlPath (string moduleId, string xmlName) |
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| static string | GetXsltPath (string moduleId, string xmlName) |
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| static string | GetXsdPathForModules (string moduleId, string xsdName) |
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| static string | GetXsdPath (string xmlInfoId) |
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| static IEnumerable< ModuleInfo > | GetDependentModulesOf (IEnumerable< ModuleInfo > source, ModuleInfo module) |
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| static List< ModuleInfo > | GetSortedModules (string[] moduleIDs) |
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| static List< ModuleInfo > | GetModulesForLauncher () |
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| static MBList< string > | GetOfficialModuleIds () |
| | When using this function, we must consider if we are checking against module names or ids because in some cases they might be different.
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| static MBList< Assembly > | GetActiveGameAssemblies () |
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