M&B: Bannerlord 1.3.4
The horns sound, the ravens gather.
Loading...
Searching...
No Matches
TaleWorlds.MountAndBlade.Threat Class Reference

Public Member Functions

override int GetHashCode ()
 
Vec3 ComputeGlobalTargetingBoundingBoxMinMax ()
 
Vec3 GetGlobalVelocity ()
 Returns the velocity of the target in m/s.
 
override bool Equals (object obj)
 
void DisplayDebugInfo ()
 

Public Attributes

ITargetable TargetableObject
 
Formation Formation
 
Agent Agent
 
float ThreatValue
 
bool ForceTarget
 
 Vec3
 

Properties

string Name [get]
 
Vec3 TargetingPosition [get]
 

Member Function Documentation

◆ GetHashCode()

override int TaleWorlds.MountAndBlade.Threat.GetHashCode ( )

◆ ComputeGlobalTargetingBoundingBoxMinMax()

Vec3 TaleWorlds.MountAndBlade.Threat.ComputeGlobalTargetingBoundingBoxMinMax ( )

◆ GetGlobalVelocity()

Vec3 TaleWorlds.MountAndBlade.Threat.GetGlobalVelocity ( )

◆ Equals()

override bool TaleWorlds.MountAndBlade.Threat.Equals ( object obj)

◆ DisplayDebugInfo()

void TaleWorlds.MountAndBlade.Threat.DisplayDebugInfo ( )

Member Data Documentation

◆ TargetableObject

ITargetable TaleWorlds.MountAndBlade.Threat.TargetableObject

◆ Formation

Formation TaleWorlds.MountAndBlade.Threat.Formation

◆ Agent

Agent TaleWorlds.MountAndBlade.Threat.Agent

◆ ThreatValue

float TaleWorlds.MountAndBlade.Threat.ThreatValue

◆ ForceTarget

bool TaleWorlds.MountAndBlade.Threat.ForceTarget

◆ Vec3

TaleWorlds.MountAndBlade.Threat.Vec3

Property Documentation

◆ Name

string TaleWorlds.MountAndBlade.Threat.Name
get

◆ TargetingPosition

Vec3 TaleWorlds.MountAndBlade.Threat.TargetingPosition
get