M&B: Bannerlord 1.3.4
The horns sound, the ravens gather.
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TaleWorlds.TwoDimension.Rectangle2D Member List

This is the complete list of members for TaleWorlds.TwoDimension.Rectangle2D, including all inherited members.

AddVisualOffset(float offsetX, float offsetY)TaleWorlds.TwoDimension.Rectangle2D
AddVisualRotationOffset(float rotationOffset)TaleWorlds.TwoDimension.Rectangle2D
AddVisualScale(float scaleX, float scaleY)TaleWorlds.TwoDimension.Rectangle2D
BottomLeftTaleWorlds.TwoDimension.Rectangle2D
BottomRightTaleWorlds.TwoDimension.Rectangle2D
CalculateMatrixFrame(in Rectangle2D parentRectangle)TaleWorlds.TwoDimension.Rectangle2D
CalculateVisualMatrixFrame()TaleWorlds.TwoDimension.Rectangle2D
Create()TaleWorlds.TwoDimension.Rectangle2Dstatic
DrawBoundingBox()TaleWorlds.TwoDimension.Rectangle2D
DrawCorners()TaleWorlds.TwoDimension.Rectangle2D
FillLocalValuesFrom(in Rectangle2D other)TaleWorlds.TwoDimension.Rectangle2D
GetBoundingBox()TaleWorlds.TwoDimension.Rectangle2D
GetCachedMatrixFrame()TaleWorlds.TwoDimension.Rectangle2D
GetCachedOrigin()TaleWorlds.TwoDimension.Rectangle2D
GetCachedVisualMatrixFrame()TaleWorlds.TwoDimension.Rectangle2D
GetCenter()TaleWorlds.TwoDimension.Rectangle2D
GetVisualScale()TaleWorlds.TwoDimension.Rectangle2D
InvalidTaleWorlds.TwoDimension.Rectangle2Dstatic
IsCollide(in Rectangle2D other)TaleWorlds.TwoDimension.Rectangle2D
IsIdentical(in Rectangle2D other)TaleWorlds.TwoDimension.Rectangle2D
IsPointInside(in Vector2 point)TaleWorlds.TwoDimension.Rectangle2D
IsSubRectOf(in Rectangle2D other)TaleWorlds.TwoDimension.Rectangle2D
IsValidTaleWorlds.TwoDimension.Rectangle2D
LocalPivotTaleWorlds.TwoDimension.Rectangle2D
LocalPositionTaleWorlds.TwoDimension.Rectangle2D
LocalRotationTaleWorlds.TwoDimension.Rectangle2D
LocalScaleTaleWorlds.TwoDimension.Rectangle2D
SetVisualOffset(float offsetX, float offsetY)TaleWorlds.TwoDimension.Rectangle2D
SetVisualRotationOffset(float rotationOffset)TaleWorlds.TwoDimension.Rectangle2D
SetVisualScale(float scaleX, float scaleY)TaleWorlds.TwoDimension.Rectangle2D
TopLeftTaleWorlds.TwoDimension.Rectangle2D
TopRightTaleWorlds.TwoDimension.Rectangle2D
TransformLocalPositionToScreen(in Vector2 localPosition)TaleWorlds.TwoDimension.Rectangle2D
TransformScreenPositionToLocal(in Vector2 screenPosition)TaleWorlds.TwoDimension.Rectangle2D
ValidateVisuals()TaleWorlds.TwoDimension.Rectangle2D