M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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Inherits TaleWorlds.CampaignSystem.ICampaignMissionManager.
Public Member Functions | |
IMission | OpenArenaDuelMission (string scene, Location location, CharacterObject duelCharacter, bool requireCivilianEquipment, bool spawnBOthSidesWithHorse, Action< CharacterObject > onDuelEndAction, float customAgentHealth) |
IMission | OpenSiegeMissionWithDeployment (string scene, float[] wallHitPointsPercentages, bool hasAnySiegeTower, List< MissionSiegeWeapon > siegeWeaponsOfAttackers, List< MissionSiegeWeapon > siegeWeaponsOfDefenders, bool isPlayerAttacker, int upgradeLevel=0, bool isSallyOut=false, bool isReliefForceAttack=false) |
IMission | OpenSiegeMissionNoDeployment (string scene, bool isSallyOut=false, bool isReliefForceAttack=false) |
IMission | OpenSiegeLordsHallFightMission (string scene, FlattenedTroopRoster attackerPriorityList) |
IMission | OpenBattleMission (MissionInitializerRecord rec) |
IMission | OpenCaravanBattleMission (MissionInitializerRecord rec, bool isCaravan) |
IMission | OpenBattleMission (string scene) |
IMission | OpenHideoutBattleMission (string scene, FlattenedTroopRoster playerTroops) |
IMission | OpenTownCenterMission (string scene, int townUpgradeLevel, Location location, CharacterObject talkToChar, string playerSpawnTag) |
IMission | OpenCastleCourtyardMission (string scene, int castleUpgradeLevel, Location location, CharacterObject talkToChar) |
IMission | OpenVillageMission (string scene, Location location, CharacterObject talkToChar) |
IMission | OpenIndoorMission (string scene, int upgradeLevel, Location location, CharacterObject talkToChar) |
IMission | OpenPrisonBreakMission (string scene, Location location, CharacterObject prisonerCharacter, CharacterObject companionCharacter=null) |
IMission | OpenArenaStartMission (string scene, Location location, CharacterObject talkToChar) |
IMission | OpenArenaDuelMission (string scene, Location location, CharacterObject duelCharacter, bool requireCivilianEquipment, bool spawnBOthSidesWithHorse, Action< CharacterObject > onDuelEndAction, float customAgentHealth) |
IMission | OpenConversationMission (ConversationCharacterData playerCharacterData, ConversationCharacterData conversationPartnerData, string specialScene="", string sceneLevels="") |
IMission | OpenMeetingMission (string scene, CharacterObject character) |
IMission | OpenSneakMission (string scene) |
IMission | OpenEquipmentTestMission (string scene) |
IMission | OpenConversatonTestMission (string scene) |
IMission | OpenAlleyFightMission (string scene, int upgradeLevel) |
IMission | OpenCombatMissionWithDialogue (string scene, CharacterObject characterToTalkTo, CharacterObject allyTroopsWithFixedTeam, int upgradeLevel) |
IMission | OpenBattleMissionWhileEnteringSettlement (string scene, int upgradeLevel, int numberOfMaxTroopToBeSpawnedForPlayer, int numberOfMaxTroopToBeSpawnedForOpponent) |
IMission SandBox.CampaignMissionManager.OpenArenaDuelMission | ( | string | scene, |
Location | location, | ||
CharacterObject | duelCharacter, | ||
bool | requireCivilianEquipment, | ||
bool | spawnBOthSidesWithHorse, | ||
Action< CharacterObject > | onDuelEndAction, | ||
float | customAgentHealth | ||
) |