M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.Core.MissionInitializerRecord Struct Reference

Inherits TaleWorlds.Library.ISerializableObject.

Public Member Functions

 MissionInitializerRecord (string name)
 
void ISerializableObject. DeserializeFrom (IReader reader)
 
void ISerializableObject. SerializeTo (IWriter writer)
 
void DeserializeFrom (IReader reader)
 
void SerializeTo (IWriter writer)
 

Public Attributes

int TerrainType
 
float DamageToPlayerMultiplier
 
float DamageToFriendsMultiplier
 
float DamageFromPlayerToFriendsMultiplier
 
float TimeOfDay
 
bool NeedsRandomTerrain
 
int RandomTerrainSeed
 
string SceneName
 
string SceneLevels
 
bool PlayingInCampaignMode
 
bool EnableSceneRecording
 
int SceneUpgradeLevel
 
bool SceneHasMapPatch
 
Vec2 PatchCoordinates
 
Vec2 PatchEncounterDir
 
bool DoNotUseLoadingScreen
 
bool DisableDynamicPointlightShadows
 
int AtlasGroup
 
AtmosphereInfo AtmosphereOnCampaign
 

Constructor & Destructor Documentation

◆ MissionInitializerRecord()

TaleWorlds.Core.MissionInitializerRecord.MissionInitializerRecord ( string  name)

Member Function Documentation

◆ DeserializeFrom()

void ISerializableObject. TaleWorlds.Core.MissionInitializerRecord.DeserializeFrom ( IReader  reader)

◆ SerializeTo()

void ISerializableObject. TaleWorlds.Core.MissionInitializerRecord.SerializeTo ( IWriter  writer)

Member Data Documentation

◆ TerrainType

int TaleWorlds.Core.MissionInitializerRecord.TerrainType

◆ DamageToPlayerMultiplier

float TaleWorlds.Core.MissionInitializerRecord.DamageToPlayerMultiplier

◆ DamageToFriendsMultiplier

float TaleWorlds.Core.MissionInitializerRecord.DamageToFriendsMultiplier

◆ DamageFromPlayerToFriendsMultiplier

float TaleWorlds.Core.MissionInitializerRecord.DamageFromPlayerToFriendsMultiplier

◆ TimeOfDay

float TaleWorlds.Core.MissionInitializerRecord.TimeOfDay

◆ NeedsRandomTerrain

bool TaleWorlds.Core.MissionInitializerRecord.NeedsRandomTerrain

◆ RandomTerrainSeed

int TaleWorlds.Core.MissionInitializerRecord.RandomTerrainSeed

◆ SceneName

string TaleWorlds.Core.MissionInitializerRecord.SceneName

◆ SceneLevels

string TaleWorlds.Core.MissionInitializerRecord.SceneLevels

◆ PlayingInCampaignMode

bool TaleWorlds.Core.MissionInitializerRecord.PlayingInCampaignMode

◆ EnableSceneRecording

bool TaleWorlds.Core.MissionInitializerRecord.EnableSceneRecording

◆ SceneUpgradeLevel

int TaleWorlds.Core.MissionInitializerRecord.SceneUpgradeLevel

◆ SceneHasMapPatch

bool TaleWorlds.Core.MissionInitializerRecord.SceneHasMapPatch

◆ PatchCoordinates

Vec2 TaleWorlds.Core.MissionInitializerRecord.PatchCoordinates

◆ PatchEncounterDir

Vec2 TaleWorlds.Core.MissionInitializerRecord.PatchEncounterDir

◆ DoNotUseLoadingScreen

bool TaleWorlds.Core.MissionInitializerRecord.DoNotUseLoadingScreen

◆ DisableDynamicPointlightShadows

bool TaleWorlds.Core.MissionInitializerRecord.DisableDynamicPointlightShadows

◆ AtlasGroup

int TaleWorlds.Core.MissionInitializerRecord.AtlasGroup

◆ AtmosphereOnCampaign

AtmosphereInfo TaleWorlds.Core.MissionInitializerRecord.AtmosphereOnCampaign