M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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Namespaces | |
namespace | ViewModelCollection |
Enumerations | |
enum | DrivenProperty : int |
Driven properties of agent. Driven properties ending in chance are for properties not related to how well or poorly the AI performs but changes some other aspect of the AI's behavior such as aggressiveness Driven properties ending in ability are for properties that determine how well the AI performs such that they are the correct thing to do Driven properties ending in precision are for properties that are used for the AI to estimate durations it can access imperfectly More... | |
enum | AgentFlag : UInt32 |
enum | AgentState : int |
States that an agent can be under. More... | |
enum | CultureCode |
enum | BattleSideEnum |
enum | BattleState |
enum | BodyMeshMaturityType |
enum | CraftingMaterials |
enum | DamageTypes |
enum | AgentAttackType : int |
enum | StrikeType |
enum | EquipmentIndex : int |
enum | ForestDensity |
enum | FormationClass |
enum | DeploymentFormationClass |
enum | TroopClassFlag : UInt32 |
enum | TroopType |
enum | FormationFilterType |
enum | FormationPositionPreference : int |
enum | GameManagerLoadingSteps : int |
enum | GameTypeLoadingStates : int |
enum | SpectatorCameraTypes |
enum | FaceGeneratorStage |
enum | ImageIdentifierType |
enum | MissionMode : int |
enum | ItemFlags : uint |
Keep synched with Weapon.h, item_flags More... | |
enum | WeaponFlags : ulong |
Keep synched with Weapon.h, weapon_flags More... | |
enum | ManagedParametersEnum |
enum | EquipmentFlags : uint |
enum | ModuleCheckResultType |
enum | HumanBone : sbyte |
This is not the real bone index. Use the enum with boneMapping to get the real bone index! More... | |
enum | SkinMask |
enum | TerrainType : int |
enum | TutorialContexts |
enum | UnitSpawnPrioritizations |
enum | WeaponClass |
enum TaleWorlds.Core.DrivenProperty : int |
enum TaleWorlds.Core.AgentFlag : UInt32 |
enum TaleWorlds.Core.AgentState : int |
enum TaleWorlds.Core.AgentAttackType : int |
enum TaleWorlds.Core.EquipmentIndex : int |
enum TaleWorlds.Core.TroopClassFlag : UInt32 |
enum TaleWorlds.Core.FormationPositionPreference : int |
enum TaleWorlds.Core.GameManagerLoadingSteps : int |
enum TaleWorlds.Core.GameTypeLoadingStates : int |
enum TaleWorlds.Core.MissionMode : int |
enum TaleWorlds.Core.ItemFlags : uint |
enum TaleWorlds.Core.WeaponFlags : ulong |
enum TaleWorlds.Core.EquipmentFlags : uint |
enum TaleWorlds.Core.HumanBone : sbyte |
enum TaleWorlds.Core.TerrainType : int |