M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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Static Public Member Functions | |
static void | SetSaveDriver (ISaveDriver saveDriver) |
static SaveGameFileInfo[] | GetSaveFiles (Func< SaveGameFileInfo, bool > condition=null) |
static bool | IsSaveGameFileExists (string saveFileName) |
static string[] | GetSaveFileNames () |
static LoadResult | LoadSaveGameData (string saveName) |
static SaveGameFileInfo | GetSaveFileWithName (string saveName) |
static void | QuickSaveCurrentGame (CampaignSaveMetaDataArgs campaignMetaData, Action<(SaveResult, string)> onSaveCompleted) |
static void | AutoSaveCurrentGame (CampaignSaveMetaDataArgs campaignMetaData, Action<(SaveResult, string)> onSaveCompleted) |
static void | SaveAsCurrentGame (CampaignSaveMetaDataArgs campaignMetaData, string saveName, Action<(SaveResult, string)> onSaveCompleted) |
static bool | DeleteSaveGame (string saveName) |
static void | Initialize (GameTextManager localizedTextProvider) |
static void | OnNewGame () |
static void | OnGameDestroy () |
static void | OnStartGame (LoadResult loadResult) |
static bool | IsSaveFileNameReserved (string name) |
static int | GetMaxNumberOfSaves () |
static bool | IsMaxNumberOfSavesReached () |
Properties | |
static ApplicationVersion | LastLoadedGameVersion [get] |
static bool | IsUpdatingGameVersion [get] |
static int | NumberOfCurrentSaves [get] |
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