M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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Classes | |
struct | ChoiceTag |
Public Member Functions | |
GameTextManager () | |
GameText | GetGameText (string id) |
GameText | AddGameText (string id) |
bool | TryGetText (string id, string variation, out TextObject text) |
TextObject | FindText (string id, string variation=null) |
IEnumerable< TextObject > | FindAllTextVariations (string id) |
void | LoadGameTexts () |
void | LoadDefaultTexts () |
TaleWorlds.Core.GameTextManager.GameTextManager | ( | ) |
GameText TaleWorlds.Core.GameTextManager.GetGameText | ( | string | id | ) |
GameText TaleWorlds.Core.GameTextManager.AddGameText | ( | string | id | ) |
bool TaleWorlds.Core.GameTextManager.TryGetText | ( | string | id, |
string | variation, | ||
out TextObject | text | ||
) |
TextObject TaleWorlds.Core.GameTextManager.FindText | ( | string | id, |
string | variation = null |
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) |
IEnumerable< TextObject > TaleWorlds.Core.GameTextManager.FindAllTextVariations | ( | string | id | ) |
void TaleWorlds.Core.GameTextManager.LoadGameTexts | ( | ) |
void TaleWorlds.Core.GameTextManager.LoadDefaultTexts | ( | ) |