M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.Core.GameTextManager Class Reference

Classes

struct  ChoiceTag
 

Public Member Functions

 GameTextManager ()
 
GameText GetGameText (string id)
 
GameText AddGameText (string id)
 
bool TryGetText (string id, string variation, out TextObject text)
 
TextObject FindText (string id, string variation=null)
 
IEnumerable< TextObjectFindAllTextVariations (string id)
 
void LoadGameTexts ()
 
void LoadDefaultTexts ()
 

Constructor & Destructor Documentation

◆ GameTextManager()

TaleWorlds.Core.GameTextManager.GameTextManager ( )

Member Function Documentation

◆ GetGameText()

GameText TaleWorlds.Core.GameTextManager.GetGameText ( string  id)

◆ AddGameText()

GameText TaleWorlds.Core.GameTextManager.AddGameText ( string  id)

◆ TryGetText()

bool TaleWorlds.Core.GameTextManager.TryGetText ( string  id,
string  variation,
out TextObject  text 
)

◆ FindText()

TextObject TaleWorlds.Core.GameTextManager.FindText ( string  id,
string  variation = null 
)

◆ FindAllTextVariations()

IEnumerable< TextObject > TaleWorlds.Core.GameTextManager.FindAllTextVariations ( string  id)

◆ LoadGameTexts()

void TaleWorlds.Core.GameTextManager.LoadGameTexts ( )

◆ LoadDefaultTexts()

void TaleWorlds.Core.GameTextManager.LoadDefaultTexts ( )