Inherits TaleWorlds.Core.IGameStateManagerOwner.
◆ State
◆ AddGameModelsManager< T >()
T TaleWorlds.Core.Game.AddGameModelsManager< T > |
( |
IEnumerable< GameModel > |
inputComponents | ) |
|
◆ CreateBannerVisual()
◆ GetDefaultEquipmentWithName()
Equipment TaleWorlds.Core.Game.GetDefaultEquipmentWithName |
( |
string |
equipmentName | ) |
|
◆ SetDefaultEquipments()
void TaleWorlds.Core.Game.SetDefaultEquipments |
( |
IReadOnlyDictionary< string, Equipment > |
defaultEquipments | ) |
|
◆ CreateGame() [1/2]
◆ CreateGame() [2/2]
◆ LoadSaveGame()
static Game TaleWorlds.Core.Game.LoadSaveGame |
( |
LoadResult |
loadResult, |
|
|
GameManagerBase |
gameManager |
|
) |
| |
|
static |
◆ Save()
void TaleWorlds.Core.Game.Save |
( |
MetaData |
metaData, |
|
|
string |
saveName, |
|
|
ISaveDriver |
driver, |
|
|
Action< SaveResult > |
onSaveCompleted |
|
) |
| |
◆ Destroy()
void TaleWorlds.Core.Game.Destroy |
( |
| ) |
|
◆ CreateGameManager()
void TaleWorlds.Core.Game.CreateGameManager |
( |
| ) |
|
◆ OnStateChanged()
void TaleWorlds.Core.Game.OnStateChanged |
( |
GameState |
oldState | ) |
|
◆ AddGameHandler< T >()
T TaleWorlds.Core.Game.AddGameHandler< T > |
( |
| ) |
|
◆ GetGameHandler< T >()
T TaleWorlds.Core.Game.GetGameHandler< T > |
( |
| ) |
|
◆ RemoveGameHandler< T >()
void TaleWorlds.Core.Game.RemoveGameHandler< T > |
( |
| ) |
|
◆ Initialize()
void TaleWorlds.Core.Game.Initialize |
( |
| ) |
|
◆ RegisterTypes()
◆ SetBasicModels()
void TaleWorlds.Core.Game.SetBasicModels |
( |
IEnumerable< GameModel > |
models | ) |
|
◆ OnGameStart()
void TaleWorlds.Core.Game.OnGameStart |
( |
| ) |
|
◆ DoLoading()
bool TaleWorlds.Core.Game.DoLoading |
( |
| ) |
|
◆ OnMissionIsStarting()
◆ OnFinalize()
void TaleWorlds.Core.Game.OnFinalize |
( |
| ) |
|
◆ InitializeDefaultGameObjects()
void TaleWorlds.Core.Game.InitializeDefaultGameObjects |
( |
| ) |
|
◆ LoadBasicFiles()
void TaleWorlds.Core.Game.LoadBasicFiles |
( |
| ) |
|
◆ ItemObjectDeserialized()
void TaleWorlds.Core.Game.ItemObjectDeserialized |
( |
ItemObject |
itemObject | ) |
|
◆ AfterTick
Action<float> TaleWorlds.Core.Game.AfterTick |
◆ CurrentState
State TaleWorlds.Core.Game.CurrentState = State.Running |
|
get |
◆ MonsterMissionDataCreator
◆ DefaultMonster
Monster TaleWorlds.Core.Game.DefaultMonster |
|
get |
◆ GameType
◆ DefaultSiegeEngineTypes
◆ ObjectManager
◆ PlayerTroop
◆ BasicModels
◆ GameManager
◆ GameTextManager
◆ GameStateManager
◆ CheatMode
bool TaleWorlds.Core.Game.CheatMode |
|
get |
◆ IsDevelopmentMode
bool TaleWorlds.Core.Game.IsDevelopmentMode |
|
get |
◆ IsEditModeOn
bool TaleWorlds.Core.Game.IsEditModeOn |
|
get |
◆ UnitSpawnPrioritization
◆ ApplicationTime
float TaleWorlds.Core.Game.ApplicationTime |
|
get |
◆ Current
Game TaleWorlds.Core.Game.Current |
|
staticget |
◆ BannerVisualCreator
◆ NextUniqueTroopSeed
int TaleWorlds.Core.Game.NextUniqueTroopSeed |
|
get |
◆ DefaultCharacterAttributes
◆ DefaultSkills
◆ DefaultItemCategories
◆ EventManager
◆ OnGameCreated
Action TaleWorlds.Core.Game.OnGameCreated |
|
static |
◆ OnItemDeserializedEvent
Action<ItemObject> TaleWorlds.Core.Game.OnItemDeserializedEvent |