M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.Core.GameTexts Class Reference

Classes

class  GameTextHelper
 

Static Public Member Functions

static void Initialize (GameTextManager gameTextManager)
 
static TextObject FindText (string id, string variation=null)
 
static bool TryGetText (string id, out TextObject textObject, string variation=null)
 
static IEnumerable< TextObjectFindAllTextVariations (string id)
 
static void SetVariable (string variableName, string content)
 
static void SetVariable (string variableName, float content)
 
static void SetVariable (string variableName, int content)
 
static void SetVariable (string variableName, TextObject content)
 
static void ClearInstance ()
 
static GameTextHelper AddGameTextWithVariation (string id)
 

Member Function Documentation

◆ Initialize()

static void TaleWorlds.Core.GameTexts.Initialize ( GameTextManager  gameTextManager)
static

◆ FindText()

static TextObject TaleWorlds.Core.GameTexts.FindText ( string  id,
string  variation = null 
)
static

◆ TryGetText()

static bool TaleWorlds.Core.GameTexts.TryGetText ( string  id,
out TextObject  textObject,
string  variation = null 
)
static

◆ FindAllTextVariations()

static IEnumerable< TextObject > TaleWorlds.Core.GameTexts.FindAllTextVariations ( string  id)
static

◆ SetVariable() [1/4]

static void TaleWorlds.Core.GameTexts.SetVariable ( string  variableName,
string  content 
)
static

◆ SetVariable() [2/4]

static void TaleWorlds.Core.GameTexts.SetVariable ( string  variableName,
float  content 
)
static

◆ SetVariable() [3/4]

static void TaleWorlds.Core.GameTexts.SetVariable ( string  variableName,
int  content 
)
static

◆ SetVariable() [4/4]

static void TaleWorlds.Core.GameTexts.SetVariable ( string  variableName,
TextObject  content 
)
static

◆ ClearInstance()

static void TaleWorlds.Core.GameTexts.ClearInstance ( )
static

◆ AddGameTextWithVariation()

static GameTextHelper TaleWorlds.Core.GameTexts.AddGameTextWithVariation ( string  id)
static