M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
|
Inherits TaleWorlds.ObjectSystem.MBObjectBase.
Public Member Functions | |
bool | HasEquipmentFlags (EquipmentFlags flags) |
bool | IsEquipmentTemplate () |
MBEquipmentRoster () | |
void | Init (MBObjectManager objectManager, XmlNode node) |
override void | Deserialize (MBObjectManager objectManager, XmlNode node) |
void | AddEquipmentRoster (MBEquipmentRoster equipmentRoster, bool isCivilian) |
void | AddOverridenEquipments (MBObjectManager objectManager, List< XmlNode > overridenEquipmentSlots) |
void | OrderEquipments () |
void | InitializeDefaultEquipment (string equipmentName) |
Public Member Functions inherited from TaleWorlds.ObjectSystem.MBObjectBase | |
MBObjectBase () | |
MBObjectBase (MBObjectBase other) | |
MBObjectBase (string stringId) | |
void | AfterInitialized () |
virtual void | AfterRegister () |
virtual void | Initialize () |
virtual void | Deserialize (MBObjectManager objectManager, XmlNode node) |
override int | GetHashCode () |
virtual TextObject | GetName () |
void | PreAfterLoadInternal () |
void | AfterLoadInternal () |
void | OnRegistered () |
void | OnUnregistered () |
Public Attributes | |
BasicCultureObject | EquipmentCulture |
Static Public Attributes | |
static readonly Equipment | EmptyEquipment = new Equipment(true) |
Properties | |
EquipmentFlags | EquipmentFlags [get] |
MBReadOnlyList< Equipment > | AllEquipments [get] |
Equipment | DefaultEquipment [get] |
Properties inherited from TaleWorlds.ObjectSystem.MBObjectBase | |
string | StringId [get, set] |
MBGUID | Id [get, set] |
bool | IsInitialized [get] |
bool | IsReady [get, set] |
Additional Inherited Members | |
Protected Member Functions inherited from TaleWorlds.ObjectSystem.MBObjectBase | |
virtual void | OnBeforeLoad () |
virtual void | PreAfterLoad () |
virtual void | AfterLoad () |
TaleWorlds.Core.MBEquipmentRoster.MBEquipmentRoster | ( | ) |
bool TaleWorlds.Core.MBEquipmentRoster.HasEquipmentFlags | ( | EquipmentFlags | flags | ) |
bool TaleWorlds.Core.MBEquipmentRoster.IsEquipmentTemplate | ( | ) |
void TaleWorlds.Core.MBEquipmentRoster.Init | ( | MBObjectManager | objectManager, |
XmlNode | node | ||
) |
|
virtual |
Reimplemented from TaleWorlds.ObjectSystem.MBObjectBase.
void TaleWorlds.Core.MBEquipmentRoster.AddEquipmentRoster | ( | MBEquipmentRoster | equipmentRoster, |
bool | isCivilian | ||
) |
void TaleWorlds.Core.MBEquipmentRoster.AddOverridenEquipments | ( | MBObjectManager | objectManager, |
List< XmlNode > | overridenEquipmentSlots | ||
) |
void TaleWorlds.Core.MBEquipmentRoster.OrderEquipments | ( | ) |
void TaleWorlds.Core.MBEquipmentRoster.InitializeDefaultEquipment | ( | string | equipmentName | ) |
BasicCultureObject TaleWorlds.Core.MBEquipmentRoster.EquipmentCulture |
|
get |
|
get |
|
get |