M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.Core.AtmosphereState Class Reference

Public Member Functions

 AtmosphereState ()
 
 AtmosphereState (Vec3 position, float tempAv, float tempVar, float humAv, float humVar, string colorGradeTexture)
 

Public Attributes

Vec3 Position = Vec3.Zero
 
float TemperatureAverage = 0
 
float TemperatureVariance = 0
 
float HumidityAverage = 0
 
float HumidityVariance = 0
 
float distanceForMaxWeight = 1
 
float distanceForMinWeight = 1
 
string ColorGradeTexture = ""
 

Constructor & Destructor Documentation

◆ AtmosphereState() [1/2]

TaleWorlds.Core.AtmosphereState.AtmosphereState ( )

◆ AtmosphereState() [2/2]

TaleWorlds.Core.AtmosphereState.AtmosphereState ( Vec3  position,
float  tempAv,
float  tempVar,
float  humAv,
float  humVar,
string  colorGradeTexture 
)

Member Data Documentation

◆ Position

Vec3 TaleWorlds.Core.AtmosphereState.Position = Vec3.Zero

◆ TemperatureAverage

float TaleWorlds.Core.AtmosphereState.TemperatureAverage = 0

◆ TemperatureVariance

float TaleWorlds.Core.AtmosphereState.TemperatureVariance = 0

◆ HumidityAverage

float TaleWorlds.Core.AtmosphereState.HumidityAverage = 0

◆ HumidityVariance

float TaleWorlds.Core.AtmosphereState.HumidityVariance = 0

◆ distanceForMaxWeight

float TaleWorlds.Core.AtmosphereState.distanceForMaxWeight = 1

◆ distanceForMinWeight

float TaleWorlds.Core.AtmosphereState.distanceForMinWeight = 1

◆ ColorGradeTexture

string TaleWorlds.Core.AtmosphereState.ColorGradeTexture = ""