M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
Loading...
Searching...
No Matches
TaleWorlds.Core.MissionResult Class Reference

Public Member Functions

 MissionResult (BattleState battleState, bool playerVictory, bool playerDefeated, bool enemyRetreated)
 
 MissionResult ()
 

Static Public Member Functions

static MissionResult CreateSuccessful (IMission mission, bool enemyRetreated=false)
 
static MissionResult CreateDefeated (IMission mission)
 
static MissionResult CreateDefenderPushedBack ()
 

Properties

BattleState BattleState [get]
 
bool BattleResolved [get]
 
bool PlayerVictory [get]
 
bool PlayerDefeated [get]
 
bool EnemyRetreated [get]
 

Constructor & Destructor Documentation

◆ MissionResult() [1/2]

TaleWorlds.Core.MissionResult.MissionResult ( BattleState  battleState,
bool  playerVictory,
bool  playerDefeated,
bool  enemyRetreated 
)

◆ MissionResult() [2/2]

TaleWorlds.Core.MissionResult.MissionResult ( )

Member Function Documentation

◆ CreateSuccessful()

static MissionResult TaleWorlds.Core.MissionResult.CreateSuccessful ( IMission  mission,
bool  enemyRetreated = false 
)
static

◆ CreateDefeated()

static MissionResult TaleWorlds.Core.MissionResult.CreateDefeated ( IMission  mission)
static

◆ CreateDefenderPushedBack()

static MissionResult TaleWorlds.Core.MissionResult.CreateDefenderPushedBack ( )
static

Property Documentation

◆ BattleState

BattleState TaleWorlds.Core.MissionResult.BattleState
get

◆ BattleResolved

bool TaleWorlds.Core.MissionResult.BattleResolved
get

◆ PlayerVictory

bool TaleWorlds.Core.MissionResult.PlayerVictory
get

◆ PlayerDefeated

bool TaleWorlds.Core.MissionResult.PlayerDefeated
get

◆ EnemyRetreated

bool TaleWorlds.Core.MissionResult.EnemyRetreated
get