M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.Core.IGameStateListener Interface Reference

Inherited by SandBox.GauntletUI.BannerEditor.GauntletBannerEditorScreen, SandBox.GauntletUI.GauntletBarberScreen, SandBox.GauntletUI.GauntletCharacterDeveloperScreen, SandBox.GauntletUI.GauntletClanScreen, SandBox.GauntletUI.GauntletCraftingScreen, SandBox.GauntletUI.GauntletEducationScreen, SandBox.GauntletUI.GauntletInventoryScreen, SandBox.GauntletUI.GauntletKingdomScreen, SandBox.GauntletUI.GauntletPartyScreen, SandBox.GauntletUI.GauntletQuestsScreen, SandBox.View.CharacterCreation.CharacterCreationScreen, SandBox.View.Map.MapScreen, SandBox.View.Menu.TutorialScreen, TaleWorlds.MountAndBlade.GauntletUI.Multiplayer.MultiplayerIntermissionScreen, TaleWorlds.MountAndBlade.GauntletUI.Multiplayer.MultiplayerLobbyGauntletScreen, TaleWorlds.MountAndBlade.MBInitialScreenBase, TaleWorlds.MountAndBlade.MBProfileSelectionScreenBase, TaleWorlds.MountAndBlade.View.Screens.GameLoadingScreen, TaleWorlds.MountAndBlade.View.Screens.LobbyGameStateScreen, TaleWorlds.MountAndBlade.View.Screens.MissionScreen, TaleWorlds.MountAndBlade.View.Screens.SceneEditorScreen, and TaleWorlds.MountAndBlade.View.Screens.VideoPlaybackScreen.

Public Member Functions

void OnActivate ()
 
void OnDeactivate ()
 
void OnInitialize ()
 
void OnFinalize ()
 

Member Function Documentation

◆ OnActivate()

◆ OnDeactivate()

◆ OnInitialize()

◆ OnFinalize()