M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
Loading...
Searching...
No Matches
TaleWorlds.CampaignSystem.ComponentInterfaces.NotablePowerModel Class Referenceabstract

Inherits TaleWorlds.Core.GameModel.

Inherited by TaleWorlds.CampaignSystem.GameComponents.DefaultNotablePowerModel.

Public Member Functions

abstract ExplainedNumber CalculateDailyPowerChangeForHero (Hero hero, bool includeDescriptions=false)
 
abstract TextObject GetPowerRankName (Hero hero)
 
abstract float GetInfluenceBonusToClan (Hero hero)
 
abstract int GetInitialPower ()
 

Properties

abstract int RegularNotableMaxPowerLevel [get]
 
abstract int NotableDisappearPowerLimit [get]
 

Member Function Documentation

◆ CalculateDailyPowerChangeForHero()

abstract ExplainedNumber TaleWorlds.CampaignSystem.ComponentInterfaces.NotablePowerModel.CalculateDailyPowerChangeForHero ( Hero  hero,
bool  includeDescriptions = false 
)
pure virtual

◆ GetPowerRankName()

abstract TextObject TaleWorlds.CampaignSystem.ComponentInterfaces.NotablePowerModel.GetPowerRankName ( Hero  hero)
pure virtual

◆ GetInfluenceBonusToClan()

abstract float TaleWorlds.CampaignSystem.ComponentInterfaces.NotablePowerModel.GetInfluenceBonusToClan ( Hero  hero)
pure virtual

◆ GetInitialPower()

abstract int TaleWorlds.CampaignSystem.ComponentInterfaces.NotablePowerModel.GetInitialPower ( )
pure virtual

Property Documentation

◆ RegularNotableMaxPowerLevel

abstract int TaleWorlds.CampaignSystem.ComponentInterfaces.NotablePowerModel.RegularNotableMaxPowerLevel
get

◆ NotableDisappearPowerLimit

abstract int TaleWorlds.CampaignSystem.ComponentInterfaces.NotablePowerModel.NotableDisappearPowerLimit
get