M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem Namespace Reference

Namespaces

namespace  Actions
 
namespace  AgentOrigins
 
namespace  BarterSystem
 
namespace  CampaignBehaviors
 
namespace  CharacterCreationContent
 
namespace  CharacterDevelopment
 
namespace  ComponentInterfaces
 
namespace  Conversation
 
namespace  CraftingSystem
 
namespace  Election
 
namespace  Encounters
 
namespace  Encyclopedia
 
namespace  Extensions
 
namespace  GameComponents
 
namespace  GameMenus
 
namespace  GameState
 
namespace  Inventory
 
namespace  Issues
 
namespace  LogEntries
 
namespace  Map
 
namespace  MapEvents
 
namespace  MapNotificationTypes
 
namespace  Overlay
 
namespace  Party
 
namespace  Roster
 
namespace  SaveCompability
 
namespace  SceneInformationPopupTypes
 
namespace  Settlements
 
namespace  Siege
 
namespace  TournamentGames
 
namespace  TroopSuppliers
 
namespace  ViewModelCollection
 

Classes

struct  AIBehaviorTuple
 
class  Army
 
class  AtmosphereGrid
 
class  BanditLoopTestStatic
 
struct  BattleResultPartyData
 
class  BattleSimulation
 This class will handle all battle simulations (normal battle, siege etc) where the player choose to order his troops to attack while the hero stays back. More...
 
class  BattleSimulationResult
 
class  BattleSimulationResultArgs
 
class  Campaign
 
class  CampaignBehaviorBase
 
class  CampaignCheats
 
class  CampaignData
 
class  CampaignEntityComponent
 
class  CampaignEventDispatcher
 
class  CampaignEventReceiver
 
class  CampaignEvents
 
class  CampaignGameStarter
 
class  CampaignInformationManager
 
class  CampaignMission
 
class  CampaignObjectBase
 
class  CampaignObjectManager
 
class  CampaignOptions
 
class  CampaignPeriodicEventManager
 
class  CampaignSiegeTestStatic
 
class  CampaignTickCacheDataStore
 
struct  CampaignTime
 
class  CampaignTutorial
 
class  CharacterObject
 
class  CharacterRelationManager
 
class  Clan
 A Faction Object. More...
 
class  Concept
 
struct  ConversationSceneData
 
class  CultureObject
 Represents a campaign culture More...
 
class  CultureTrait
 
class  DefaultBannerEffects
 
class  DefaultItems
 
class  DefaultPolicies
 
class  DefaultSkillEffects
 
class  DialogFlow
 
class  EncounterManager
 
struct  ExplainedNumber
 
class  FactionManager
 
class  GameModels
 
class  GameSceneDataManager
 
class  GenericTestStatics
 
class  Hero
 
class  HeroCreator
 
interface  IAgentBehaviorManager
 
interface  ICampaignBehavior
 
interface  ICampaignBehaviorManager
 
interface  ICampaignMission
 
interface  ICampaignMissionManager
 
interface  IDataStore
 
interface  IFaction
 
interface  IMainHeroVisualSupplier
 
interface  IMapEventVisualCreator
 
interface  IMbEvent
 
interface  IMbEventBase
 
interface  IModuleManager
 
interface  INavigationHandler
 
interface  IPartyVisualCreator
 
interface  IRandomOwner
 
interface  ISandBoxMissionManager
 
interface  ISaveManager
 
interface  ISiegeEventVisualCreator
 
interface  ITrackableCampaignObject
 
interface  IViewDataTracker
 
class  JournalLog
 
class  Kingdom
 
class  KingdomManager
 
class  ManagedParameters
 
class  MBCampaignEvent
 
class  MbEvent
 
struct  MeetingSceneData
 
class  NameGenerator
 
struct  NavigationPermissionItem
 
class  PartyThinkParams
 
class  PlayerCaptivity
 
class  PolicyObject
 
class  QuestBase
 
class  QuestManager
 
class  QuestTaskBase
 
class  RandomOwnerExtensions
 
interface  ReferenceIMBEvent
 
class  ReferenceMBEvent
 
class  Romance
 
class  SandBoxManager
 
class  SandBoxMission
 
class  SaveableCampaignTypeDefiner
 
class  SaveHandler
 
struct  SingleplayerBattleSceneData
 
class  SkillEffect
 
class  StanceLink
 
class  Track
 
class  TrackedObject
 
class  TradeRumor
 
class  VisualCreator
 
class  VisualTrackerManager
 

Enumerations

enum  TroopProperty
 
enum  ConversationContext
 
enum  CampaignTimeControlMode
 
enum  Occupation
 
enum  FacesMaleHair
 
enum  FacesFemaleHair
 
enum  FacesMaleFacialHair
 
enum  CharacterRestrictionFlags : UInt32
 
enum  ActionNotes
 
enum  CampaignGameMode
 
enum  HeroGetsBusyReasons
 
enum  LogType
 
enum  ManagedParametersEnum
 

Functions

delegate void WaitDelegate ()
 
delegate void ReferenceAction< T1, T2 > (T1 t1, ref T2 t2)
 
delegate void ReferenceAction< T1, T2, T3 > (T1 t1, T2 t2, ref T3 t3)
 
delegate bool EventDelegateType ()
 
delegate void TriggerDelegateType ()
 

Enumeration Type Documentation

◆ TroopProperty

◆ ConversationContext

◆ CampaignTimeControlMode

◆ Occupation

◆ FacesMaleHair

◆ FacesFemaleHair

◆ FacesMaleFacialHair

◆ CharacterRestrictionFlags

◆ ActionNotes

◆ CampaignGameMode

◆ HeroGetsBusyReasons

◆ LogType

◆ ManagedParametersEnum

Function Documentation

◆ WaitDelegate()

delegate void TaleWorlds.CampaignSystem.WaitDelegate ( )

◆ ReferenceAction< T1, T2 >()

delegate void TaleWorlds.CampaignSystem.ReferenceAction< T1, T2 > ( T1  t1,
ref T2  t2 
)

◆ ReferenceAction< T1, T2, T3 >()

delegate void TaleWorlds.CampaignSystem.ReferenceAction< T1, T2, T3 > ( T1  t1,
T2  t2,
ref T3  t3 
)

◆ EventDelegateType()

delegate bool TaleWorlds.CampaignSystem.EventDelegateType ( )

◆ TriggerDelegateType()

delegate void TaleWorlds.CampaignSystem.TriggerDelegateType ( )