M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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Public Member Functions | |
NameGenerator () | |
void | GenerateHeroNameAndHeroFullName (Hero hero, out TextObject firstName, out TextObject fullName, bool useDeterministicValues=true) |
TextObject | GenerateHeroFirstName (Hero hero) |
TextObject | GenerateFirstNameForPlayer (CultureObject culture, bool isFemale) |
TextObject | GenerateClanName (CultureObject culture, Settlement clanOriginSettlement) |
IReadOnlyList< TextObject > | GetNameListForCulture (CultureObject npcCulture, bool isFemale) |
void | AddName (TextObject name) |
Properties | |
static NameGenerator | Current [get] |
TaleWorlds.CampaignSystem.NameGenerator.NameGenerator | ( | ) |
void TaleWorlds.CampaignSystem.NameGenerator.GenerateHeroNameAndHeroFullName | ( | Hero | hero, |
out TextObject | firstName, | ||
out TextObject | fullName, | ||
bool | useDeterministicValues = true |
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) |
TextObject TaleWorlds.CampaignSystem.NameGenerator.GenerateHeroFirstName | ( | Hero | hero | ) |
TextObject TaleWorlds.CampaignSystem.NameGenerator.GenerateFirstNameForPlayer | ( | CultureObject | culture, |
bool | isFemale | ||
) |
TextObject TaleWorlds.CampaignSystem.NameGenerator.GenerateClanName | ( | CultureObject | culture, |
Settlement | clanOriginSettlement | ||
) |
IReadOnlyList< TextObject > TaleWorlds.CampaignSystem.NameGenerator.GetNameListForCulture | ( | CultureObject | npcCulture, |
bool | isFemale | ||
) |
void TaleWorlds.CampaignSystem.NameGenerator.AddName | ( | TextObject | name | ) |
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staticget |