M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.NameGenerator Class Reference

Public Member Functions

 NameGenerator ()
 
void GenerateHeroNameAndHeroFullName (Hero hero, out TextObject firstName, out TextObject fullName, bool useDeterministicValues=true)
 
TextObject GenerateHeroFirstName (Hero hero)
 
TextObject GenerateFirstNameForPlayer (CultureObject culture, bool isFemale)
 
TextObject GenerateClanName (CultureObject culture, Settlement clanOriginSettlement)
 
IReadOnlyList< TextObjectGetNameListForCulture (CultureObject npcCulture, bool isFemale)
 
void AddName (TextObject name)
 

Properties

static NameGenerator Current [get]
 

Constructor & Destructor Documentation

◆ NameGenerator()

TaleWorlds.CampaignSystem.NameGenerator.NameGenerator ( )

Member Function Documentation

◆ GenerateHeroNameAndHeroFullName()

void TaleWorlds.CampaignSystem.NameGenerator.GenerateHeroNameAndHeroFullName ( Hero  hero,
out TextObject  firstName,
out TextObject  fullName,
bool  useDeterministicValues = true 
)

◆ GenerateHeroFirstName()

TextObject TaleWorlds.CampaignSystem.NameGenerator.GenerateHeroFirstName ( Hero  hero)

◆ GenerateFirstNameForPlayer()

TextObject TaleWorlds.CampaignSystem.NameGenerator.GenerateFirstNameForPlayer ( CultureObject  culture,
bool  isFemale 
)

◆ GenerateClanName()

TextObject TaleWorlds.CampaignSystem.NameGenerator.GenerateClanName ( CultureObject  culture,
Settlement  clanOriginSettlement 
)

◆ GetNameListForCulture()

IReadOnlyList< TextObject > TaleWorlds.CampaignSystem.NameGenerator.GetNameListForCulture ( CultureObject  npcCulture,
bool  isFemale 
)

◆ AddName()

void TaleWorlds.CampaignSystem.NameGenerator.AddName ( TextObject  name)

Property Documentation

◆ Current

NameGenerator TaleWorlds.CampaignSystem.NameGenerator.Current
staticget